csgo-2018-source/public/steam/steam_api_internal.h
2021-07-24 21:11:47 -07:00

328 lines
13 KiB
C++

//====== Copyright 1996-2015, Valve Corporation, All rights reserved. =======
//
// Purpose: Internal private Steamworks API declarations and definitions
//
//=============================================================================
#ifndef STEAM_API_INTERNAL_H
#define STEAM_API_INTERNAL_H
S_API HSteamUser SteamAPI_GetHSteamUser();
S_API bool S_CALLTYPE SteamInternal_Init();
S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver );
S_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const char *ver );
#if !defined( STEAM_API_EXPORTS )
#if !defined( VERSION_SAFE_STEAM_API_INTERFACES )
inline CSteamAPIContext& SteamInternal_ModuleContext()
{
// NOTE: declaring "static CSteamAPIConext" creates a large function
// which queries the initialization status of the object. We know that
// it is pointer-aligned and fully memset with zeros, so just alias a
// static buffer of the appropriate size and call it a CSteamAPIContext.
static void* ctx[ sizeof(CSteamAPIContext)/sizeof(void*) ];
return *(CSteamAPIContext*)ctx;
}
#define _STEAMINTERNAL_ACCESSOR_BODY( AccessFunc ) \
if ( !SteamAPI_GetHSteamPipe() ) return 0; \
CSteamAPIContext &ctx = SteamInternal_ModuleContext(); \
if ( !ctx.AccessFunc() ) ctx.Init(); \
return ctx.AccessFunc();
inline ISteamClient *SteamClient() { _STEAMINTERNAL_ACCESSOR_BODY( SteamClient ) }
inline ISteamUser *SteamUser() { _STEAMINTERNAL_ACCESSOR_BODY( SteamUser ) }
inline ISteamFriends *SteamFriends() { _STEAMINTERNAL_ACCESSOR_BODY( SteamFriends ) }
inline ISteamUtils *SteamUtils() { _STEAMINTERNAL_ACCESSOR_BODY( SteamUtils ) }
inline ISteamMatchmaking *SteamMatchmaking() { _STEAMINTERNAL_ACCESSOR_BODY( SteamMatchmaking ) }
inline ISteamUserStats *SteamUserStats() { _STEAMINTERNAL_ACCESSOR_BODY( SteamUserStats ) }
inline ISteamApps *SteamApps() { _STEAMINTERNAL_ACCESSOR_BODY( SteamApps ) }
inline ISteamMatchmakingServers *SteamMatchmakingServers() { _STEAMINTERNAL_ACCESSOR_BODY( SteamMatchmakingServers ) }
inline ISteamNetworking *SteamNetworking() { _STEAMINTERNAL_ACCESSOR_BODY( SteamNetworking ) }
inline ISteamRemoteStorage *SteamRemoteStorage() { _STEAMINTERNAL_ACCESSOR_BODY( SteamRemoteStorage ) }
inline ISteamScreenshots *SteamScreenshots() { _STEAMINTERNAL_ACCESSOR_BODY( SteamScreenshots ) }
inline ISteamHTTP *SteamHTTP() { _STEAMINTERNAL_ACCESSOR_BODY( SteamHTTP ) }
inline ISteamUnifiedMessages *SteamUnifiedMessages() { _STEAMINTERNAL_ACCESSOR_BODY( SteamUnifiedMessages ) }
inline ISteamController *SteamController() { _STEAMINTERNAL_ACCESSOR_BODY( SteamController ) }
inline ISteamUGC *SteamUGC() { _STEAMINTERNAL_ACCESSOR_BODY( SteamUGC ) }
inline ISteamAppList *SteamAppList() { _STEAMINTERNAL_ACCESSOR_BODY( SteamAppList ) }
inline ISteamMusic *SteamMusic() { _STEAMINTERNAL_ACCESSOR_BODY( SteamMusic ) }
inline ISteamMusicRemote *SteamMusicRemote() { _STEAMINTERNAL_ACCESSOR_BODY( SteamMusicRemote ) }
inline ISteamHTMLSurface *SteamHTMLSurface() { _STEAMINTERNAL_ACCESSOR_BODY( SteamHTMLSurface ) }
inline ISteamInventory *SteamInventory() { _STEAMINTERNAL_ACCESSOR_BODY( SteamInventory ) }
inline ISteamVideo *SteamVideo() { _STEAMINTERNAL_ACCESSOR_BODY( SteamVideo ) }
#undef _STEAMINTERNAL_ACCESSOR_BODY
#endif // !defined( VERSION_SAFE_STEAM_API_INTERFACES )
#endif // !defined( STEAM_API_EXPORTS )
inline void CSteamAPIContext::Clear()
{
m_pSteamClient = NULL;
m_pSteamUser = NULL;
m_pSteamFriends = NULL;
m_pSteamUtils = NULL;
m_pSteamMatchmaking = NULL;
m_pSteamUserStats = NULL;
m_pSteamApps = NULL;
m_pSteamMatchmakingServers = NULL;
m_pSteamNetworking = NULL;
m_pSteamRemoteStorage = NULL;
m_pSteamHTTP = NULL;
m_pSteamScreenshots = NULL;
m_pSteamMusic = NULL;
m_pSteamUnifiedMessages = NULL;
m_pController = NULL;
m_pSteamUGC = NULL;
m_pSteamAppList = NULL;
m_pSteamMusic = NULL;
m_pSteamMusicRemote = NULL;
m_pSteamHTMLSurface = NULL;
m_pSteamInventory = NULL;
}
// This function must be declared inline in the header so the module using steam_api.dll gets the version names they want.
inline bool CSteamAPIContext::Init()
{
HSteamUser hSteamUser = SteamAPI_GetHSteamUser();
HSteamPipe hSteamPipe = SteamAPI_GetHSteamPipe();
if ( !hSteamPipe )
return false;
m_pSteamClient = (ISteamClient*) SteamInternal_CreateInterface( STEAMCLIENT_INTERFACE_VERSION );
if ( !m_pSteamClient )
return false;
m_pSteamUser = m_pSteamClient->GetISteamUser( hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION );
if ( !m_pSteamUser )
return false;
m_pSteamFriends = m_pSteamClient->GetISteamFriends( hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION );
if ( !m_pSteamFriends )
return false;
m_pSteamUtils = m_pSteamClient->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION );
if ( !m_pSteamUtils )
return false;
m_pSteamMatchmaking = m_pSteamClient->GetISteamMatchmaking( hSteamUser, hSteamPipe, STEAMMATCHMAKING_INTERFACE_VERSION );
if ( !m_pSteamMatchmaking )
return false;
m_pSteamMatchmakingServers = m_pSteamClient->GetISteamMatchmakingServers( hSteamUser, hSteamPipe, STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION );
if ( !m_pSteamMatchmakingServers )
return false;
m_pSteamUserStats = m_pSteamClient->GetISteamUserStats( hSteamUser, hSteamPipe, STEAMUSERSTATS_INTERFACE_VERSION );
if ( !m_pSteamUserStats )
return false;
m_pSteamApps = m_pSteamClient->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION );
if ( !m_pSteamApps )
return false;
m_pSteamNetworking = m_pSteamClient->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION );
if ( !m_pSteamNetworking )
return false;
m_pSteamRemoteStorage = m_pSteamClient->GetISteamRemoteStorage( hSteamUser, hSteamPipe, STEAMREMOTESTORAGE_INTERFACE_VERSION );
if ( !m_pSteamRemoteStorage )
return false;
m_pSteamScreenshots = m_pSteamClient->GetISteamScreenshots( hSteamUser, hSteamPipe, STEAMSCREENSHOTS_INTERFACE_VERSION );
if ( !m_pSteamScreenshots )
return false;
m_pSteamHTTP = m_pSteamClient->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION );
if ( !m_pSteamHTTP )
return false;
m_pSteamUnifiedMessages = m_pSteamClient->GetISteamUnifiedMessages( hSteamUser, hSteamPipe, STEAMUNIFIEDMESSAGES_INTERFACE_VERSION );
if ( !m_pSteamUnifiedMessages )
return false;
m_pController = m_pSteamClient->GetISteamController( hSteamUser, hSteamPipe, STEAMCONTROLLER_INTERFACE_VERSION );
if ( !m_pController )
return false;
m_pSteamUGC = m_pSteamClient->GetISteamUGC( hSteamUser, hSteamPipe, STEAMUGC_INTERFACE_VERSION );
if ( !m_pSteamUGC )
return false;
m_pSteamAppList = m_pSteamClient->GetISteamAppList( hSteamUser, hSteamPipe, STEAMAPPLIST_INTERFACE_VERSION );
if ( !m_pSteamAppList )
return false;
m_pSteamMusic = m_pSteamClient->GetISteamMusic( hSteamUser, hSteamPipe, STEAMMUSIC_INTERFACE_VERSION );
if ( !m_pSteamMusic )
return false;
m_pSteamMusicRemote = m_pSteamClient->GetISteamMusicRemote( hSteamUser, hSteamPipe, STEAMMUSICREMOTE_INTERFACE_VERSION );
if ( !m_pSteamMusicRemote )
return false;
m_pSteamHTMLSurface = m_pSteamClient->GetISteamHTMLSurface( hSteamUser, hSteamPipe, STEAMHTMLSURFACE_INTERFACE_VERSION );
if ( !m_pSteamHTMLSurface )
return false;
m_pSteamInventory = m_pSteamClient->GetISteamInventory( hSteamUser, hSteamPipe, STEAMINVENTORY_INTERFACE_VERSION );
if ( !m_pSteamInventory )
return false;
m_pSteamVideo = m_pSteamClient->GetISteamVideo( hSteamUser, hSteamPipe, STEAMVIDEO_INTERFACE_VERSION );
if ( !m_pSteamVideo )
return false;
return true;
}
//-----------------------------------------------------------------------------
// The following macros are implementation details, not intended for public use
//-----------------------------------------------------------------------------
#define _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param )
#define _STEAM_CALLBACK_HELPER( _1, _2, SELECTED, ... ) _STEAM_CALLBACK_##SELECTED
#define _STEAM_CALLBACK_SELECT( X, Y ) _STEAM_CALLBACK_HELPER X Y
#define _STEAM_CALLBACK_3( extra_code, thisclass, func, param ) \
struct CCallbackInternal_ ## func : private CCallbackImpl< sizeof( param ) > { \
CCallbackInternal_ ## func () { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \
CCallbackInternal_ ## func ( const CCallbackInternal_ ## func & ) { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \
CCallbackInternal_ ## func & operator=( const CCallbackInternal_ ## func & ) { return *this; } \
private: virtual void Run( void *pvParam ) { _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param ) \
thisclass *pOuter = reinterpret_cast<thisclass*>( reinterpret_cast<char*>(this) - offsetof( thisclass, m_steamcallback_ ## func ) ); \
pOuter->func( reinterpret_cast<param*>( pvParam ) ); \
} \
} m_steamcallback_ ## func ; void func( param *pParam )
#define _STEAM_CALLBACK_4( _, thisclass, func, param, var ) \
CCallback< thisclass, param > var; void func( param *pParam )
//-----------------------------------------------------------------------------
// Purpose: maps a steam async call result to a class member function
// template params: T = local class, P = parameter struct
//-----------------------------------------------------------------------------
template< class T, class P >
inline CCallResult<T, P>::CCallResult()
{
m_hAPICall = k_uAPICallInvalid;
m_pObj = NULL;
m_Func = NULL;
m_iCallback = P::k_iCallback;
}
template< class T, class P >
inline void CCallResult<T, P>::Set( SteamAPICall_t hAPICall, T *p, func_t func )
{
if ( m_hAPICall )
SteamAPI_UnregisterCallResult( this, m_hAPICall );
m_hAPICall = hAPICall;
m_pObj = p;
m_Func = func;
if ( hAPICall )
SteamAPI_RegisterCallResult( this, hAPICall );
}
template< class T, class P >
inline bool CCallResult<T, P>::IsActive() const
{
return (m_hAPICall != k_uAPICallInvalid);
}
template< class T, class P >
inline void CCallResult<T, P>::Cancel()
{
if ( m_hAPICall != k_uAPICallInvalid )
{
SteamAPI_UnregisterCallResult( this, m_hAPICall );
m_hAPICall = k_uAPICallInvalid;
}
}
template< class T, class P >
inline CCallResult<T, P>::~CCallResult()
{
Cancel();
}
template< class T, class P >
inline void CCallResult<T, P>::Run( void *pvParam )
{
m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
(m_pObj->*m_Func)((P *)pvParam, false);
}
template< class T, class P >
inline void CCallResult<T, P>::Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall )
{
if ( hSteamAPICall == m_hAPICall )
{
m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
(m_pObj->*m_Func)((P *)pvParam, bIOFailure);
}
}
//-----------------------------------------------------------------------------
// Purpose: maps a steam callback to a class member function
// template params: T = local class, P = parameter struct,
// bGameserver = listen for gameserver callbacks instead of client callbacks
//-----------------------------------------------------------------------------
template< class T, class P, bool bGameserver >
inline CCallback< T, P, bGameserver >::CCallback( T *pObj, func_t func )
: m_pObj( NULL ), m_Func( NULL )
{
if ( bGameserver )
{
this->SetGameserverFlag();
}
Register( pObj, func );
}
template< class T, class P, bool bGameserver >
inline void CCallback< T, P, bGameserver >::Register( T *pObj, func_t func )
{
if ( !pObj || !func )
return;
if ( this->m_nCallbackFlags & CCallbackBase::k_ECallbackFlagsRegistered )
Unregister();
m_pObj = pObj;
m_Func = func;
// SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered
SteamAPI_RegisterCallback( this, P::k_iCallback );
}
template< class T, class P, bool bGameserver >
inline void CCallback< T, P, bGameserver >::Unregister()
{
// SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered
SteamAPI_UnregisterCallback( this );
}
template< class T, class P, bool bGameserver >
inline void CCallback< T, P, bGameserver >::Run( void *pvParam )
{
(m_pObj->*m_Func)((P *)pvParam);
}
#if defined(USE_BREAKPAD_HANDLER) || defined(STEAM_API_EXPORTS)
// this should be called before the game initialized the steam APIs
// pchDate should be of the format "Mmm dd yyyy" (such as from the __ DATE __ macro )
// pchTime should be of the format "hh:mm:ss" (such as from the __ TIME __ macro )
// bFullMemoryDumps (Win32 only) -- writes out a uuid-full.dmp in the client/dumps folder
// pvContext-- can be NULL, will be the void * context passed into m_pfnPreMinidumpCallback
// PFNPreMinidumpCallback m_pfnPreMinidumpCallback -- optional callback which occurs just before a .dmp file is written during a crash. Applications can hook this to allow adding additional information into the .dmp comment stream.
S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback );
S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID );
#endif
#endif // STEAM_API_INTERNAL_H