csgo-2018-source/public/soundsystem/ivoicerecord.h
2021-07-24 21:11:47 -07:00

41 lines
934 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IVOICERECORD_H
#define IVOICERECORD_H
#pragma once
// This is the voice recording interface. It provides 16-bit signed mono data from
// a mic at some sample rate.
abstract_class IVoiceRecord
{
protected:
virtual ~IVoiceRecord() {}
public:
// Use this to delete the object.
virtual void Release()=0;
// Start/stop capturing.
virtual bool RecordStart() = 0;
virtual void RecordStop() = 0;
// Idle processing.
virtual void Idle()=0;
// Get the most recent N samples. If nSamplesWanted is less than the number of
// available samples, it discards the first samples and gives you the last ones.
virtual int GetRecordedData(short *pOut, int nSamplesWanted)=0;
};
#endif // IVOICERECORD_H