csgo-2018-source/public/phzfile.h
2021-07-24 21:11:47 -07:00

27 lines
837 B
C

//========= Copyright c 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose: data structures that studiomdl writes to disk and vphysics.dll is able to map
// and use directly in memory without patching or processing.
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHZFILE_H
#define PHZFILE_H
#include "datalinker_interface.h"
struct Physics2CollisionHeader_t
{
int m_toolVersion; // this is the version of this structure
int m_dataVersion; // this is the Serialize Version out of VPhysics
DataLinker::Offset_t< void > m_polytope; // an array of polytopes
DataLinker::Offset_t< void > m_polysoup, m_mopp; // not used for now, but the extension is obvious
DataLinker::Offset_t< void > m_inertia;
int m_reserved;
};
#endif