82 lines
3.1 KiB
C++
82 lines
3.1 KiB
C++
//====== Copyright (c) 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose: See notes below
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//
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//=============================================================================
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#include "movieobjects/movieobjects.h"
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#include "movieobjects/movieobjects_compiletools.cpp"
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#include "datamodel/dmelementfactoryhelper.h"
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// YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE movieobjects.lib FILE
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// This hack causes the class factories for the element types to be imported into the compiled code...
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// Movie types
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USING_ELEMENT_FACTORY( DmeCamera );
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USING_ELEMENT_FACTORY( DmeSoundClip );
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USING_ELEMENT_FACTORY( DmeFilmClip );
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USING_ELEMENT_FACTORY( DmeMDL );
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USING_ELEMENT_FACTORY( DmeMaterial );
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USING_ELEMENT_FACTORY( DmeLight );
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USING_ELEMENT_FACTORY( DmeGameModel );
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USING_ELEMENT_FACTORY( DmeSound );
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USING_ELEMENT_FACTORY( DmeGameSound );
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USING_ELEMENT_FACTORY( DmeMorphOperator );
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USING_ELEMENT_FACTORY( DmeTransformOperator );
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USING_ELEMENT_FACTORY( DmeExpressionOperator );
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USING_ELEMENT_FACTORY( DmeConnectionOperator );
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USING_ELEMENT_FACTORY( DmeGamePortal );
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USING_ELEMENT_FACTORY( DmeMouseInput );
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USING_ELEMENT_FACTORY( DmeKeyboardInput );
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USING_ELEMENT_FACTORY( DmeEditorAttributeInfo );
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USING_ELEMENT_FACTORY( DmeEditorChoicesInfo );
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USING_ELEMENT_FACTORY( DmeEditorType );
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USING_ELEMENT_FACTORY( DmeEditorTypeDictionary );
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USING_ELEMENT_FACTORY( DmePackColorOperator );
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USING_ELEMENT_FACTORY( DmePackVector2Operator );
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USING_ELEMENT_FACTORY( DmePackVector3Operator );
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USING_ELEMENT_FACTORY( DmePackVector4Operator );
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USING_ELEMENT_FACTORY( DmePackQAngleOperator );
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USING_ELEMENT_FACTORY( DmePackQuaternionOperator );
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USING_ELEMENT_FACTORY( DmePackVMatrixOperator );
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USING_ELEMENT_FACTORY( DmeUnpackColorOperator );
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USING_ELEMENT_FACTORY( DmeUnpackVector2Operator );
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USING_ELEMENT_FACTORY( DmeUnpackVector3Operator );
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USING_ELEMENT_FACTORY( DmeUnpackVector4Operator );
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USING_ELEMENT_FACTORY( DmeUnpackQAngleOperator );
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USING_ELEMENT_FACTORY( DmeUnpackQuaternionOperator );
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USING_ELEMENT_FACTORY( DmeUnpackVMatrixOperator );
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USING_ELEMENT_FACTORY( DmeAnimationSet );
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USING_ELEMENT_FACTORY( DmePhonemeMapping );
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USING_ELEMENT_FACTORY( DmeGlobalFlexControllerOperator );
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USING_ELEMENT_FACTORY( DmeTransformControl );
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USING_ELEMENT_FACTORY( DmeControlGroup );
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USING_ELEMENT_FACTORY( DmeTimeSelection );
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USING_ELEMENT_FACTORY( DmeConstraintTarget );
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USING_ELEMENT_FACTORY( DmeConstraintSlave );
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USING_ELEMENT_FACTORY( DmeRigPointConstraintOperator );
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USING_ELEMENT_FACTORY( DmeRigOrientConstraintOperator );
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USING_ELEMENT_FACTORY( DmeRigAimConstraintOperator );
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USING_ELEMENT_FACTORY( DmeRigIKConstraintOperator );
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USING_ELEMENT_FACTORY( DmeRigRotationConstraintOperator );
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USING_ELEMENT_FACTORY( DmeRigHandle );
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USING_ELEMENT_FACTORY( DmeRig );
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USING_ELEMENT_FACTORY( DmeRigAnimSetElements );
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USING_ELEMENT_FACTORY( DmeRigTwistSlave );
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USING_ELEMENT_FACTORY( DmeRigTwistConstraintOperator );
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USING_ELEMENT_FACTORY( DmeFlexRuleBase );
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USING_ELEMENT_FACTORY( DmeFlexRulePassThrough );
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USING_ELEMENT_FACTORY( DmeFlexRuleExpression );
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USING_ELEMENT_FACTORY( DmeFlexRuleLocalVar );
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USING_ELEMENT_FACTORY( DmeFlexRules );
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