47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
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//
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// Dme version of a model attachment point
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//
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//===========================================================================//
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#ifndef DMEATTACHMENT_H
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#define DMEATTACHMENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Valve includes
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#include "movieobjects/dmeshape.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/materialsystemutil.h"
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//-----------------------------------------------------------------------------
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// Forward Declarations
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//-----------------------------------------------------------------------------
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class CDmeDrawSettings;
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//-----------------------------------------------------------------------------
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// A class representing an attachment point
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//-----------------------------------------------------------------------------
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class CDmeAttachment : public CDmeShape
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{
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DEFINE_ELEMENT( CDmeAttachment, CDmeShape );
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public:
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virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL );
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CDmaVar< bool > m_bIsRigid; // Does the attachment animate?
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CDmaVar< bool > m_bIsWorldAligned; // Is the attachment world-aligned?
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private:
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static IMaterial *sm_pMatAttachment;
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CMaterialReference m_MatRefAttachment;
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};
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#endif // DMEATTACHMENT_H
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