52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
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//
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// Dme version of a collision model
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//
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//===========================================================================//
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#ifndef DMECOLLISIONMODEL_H
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#define DMECOLLISIONMODEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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#include "datamodel/dmattributevar.h"
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//-----------------------------------------------------------------------------
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// Forward Declarations
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//-----------------------------------------------------------------------------
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class CDmeModel;
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class CDmeDag;
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//-----------------------------------------------------------------------------
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// A class representing an attachment point
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//-----------------------------------------------------------------------------
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class CDmeCollisionModel : public CDmElement
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{
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DEFINE_ELEMENT( CDmeCollisionModel, CDmElement );
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public:
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CDmaVar< float > m_flMass;
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CDmaVar< bool > m_bAutomaticMassComputation;
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CDmaVar< float > m_flInertia;
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CDmaVar< float > m_flDamping;
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CDmaVar< float > m_flRotationalDamping;
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CDmaVar< float > m_flDrag;
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CDmaVar< int > m_nMaxConvexPieces;
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CDmaVar< bool > m_bRemove2D;
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CDmaVar< float > m_flWeldPositionTolerance;
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CDmaVar< float > m_flWeldNormalTolerance;
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CDmaVar< bool > m_bConcave;
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CDmaVar< bool > m_bForceMassCenter;
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CDmaVar< Vector > m_vecMassCenter;
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CDmaVar< bool > m_bAssumeWorldSpace;
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CDmaString m_SurfaceProperty;
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};
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#endif // DMECOLLISIONMODEL_H
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