46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
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//
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// Body part base class
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//
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// Body parts can be either:
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//
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// * A list of LODs (DmeLODList)
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// * empty (DmeBlankBodyPart)
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//
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//===========================================================================//
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#ifndef DMEBODYPART_H
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#define DMEBODYPART_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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#include "datamodel/dmattributevar.h"
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#include "mdlobjects/dmelod.h"
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//-----------------------------------------------------------------------------
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// A generic body part
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//-----------------------------------------------------------------------------
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class CDmeBodyPart : public CDmElement
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{
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DEFINE_ELEMENT( CDmeBodyPart, CDmElement );
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public:
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// Returns the number of LODs in this body part, can be 0
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virtual int LODCount() const { return 0; }
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// Returns the root LOD. This is the one with the switch metric 0
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virtual CDmeLOD *GetRootLOD() { return NULL; }
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// Returns the shadow LOD
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virtual CDmeLOD *GetShadowLOD() { return NULL; }
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};
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#endif // DMEBODYPART_H
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