29 lines
980 B
C++
29 lines
980 B
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose: See notes below
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "materialobjects/materialobjects.h"
|
|
#include "datamodel/dmelementfactoryhelper.h"
|
|
|
|
// YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE materialobjects.lib FILE
|
|
// This hack causes the class factories for the element types to be imported into the compiled code...
|
|
|
|
// Material types
|
|
USING_ELEMENT_FACTORY( DmeAmalgamatedTexture );
|
|
USING_ELEMENT_FACTORY( DmeSheetSequence );
|
|
USING_ELEMENT_FACTORY( DmeSheetSequenceFrame );
|
|
USING_ELEMENT_FACTORY( DmeSheetImage );
|
|
USING_ELEMENT_FACTORY( DmeTexture );
|
|
USING_ELEMENT_FACTORY( DmeTextureFrame );
|
|
USING_ELEMENT_FACTORY( DmeImageArray );
|
|
USING_ELEMENT_FACTORY( DmeImage );
|
|
USING_ELEMENT_FACTORY( DmePrecompiledTexture );
|
|
USING_ELEMENT_FACTORY( DmeTP_ComputeMipmaps );
|
|
USING_ELEMENT_FACTORY( DmeTP_ChangeColorChannels );
|
|
|
|
|
|
|
|
|