46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
//========= Copyright ©, Valve LLC, All rights reserved. ============
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//
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// Purpose: header for Web API key
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//
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//=============================================================================
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#ifndef GCWEBAPIKEY_H
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#define GCWEBAPIKEY_H
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#ifdef _WIN32
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#pragma once
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#endif
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using GCSDK::CGCMsgBase;
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using GCSDK::WebAPIKey_t;
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using GCSDK::EWebAPIKeyStatus;
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class CMsgWebAPIKey;
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class CWebAPIKey
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{
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public:
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CWebAPIKey() { Clear(); }
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void Clear();
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bool BIsValid() const { return (m_unAccountID != 0 || m_unPublisherGroupID != 0) && m_eStatus == GCSDK::k_EWebAPIKeyValid; }
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bool BIsAccountKey() const { return m_unAccountID != 0; }
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bool BIsPublisherKey() const { return m_unPublisherGroupID != 0; }
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uint32 GetAccountID() const { return m_unAccountID; }
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uint32 GetPublisherGroupID() const { return m_unPublisherGroupID; }
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uint32 GetID() const { return m_unWebAPIKeyID; }
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const char *GetDomain() const { return m_sDomain; }
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EWebAPIKeyStatus GetStatus() const { return m_eStatus; }
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void SerializeIntoProtoBuf( CMsgWebAPIKey & apiKey ) const;
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void DeserializeFromProtoBuf( const CMsgWebAPIKey & apiKey );
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private:
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EWebAPIKeyStatus m_eStatus;
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uint32 m_unAccountID; // set if key is for an account, 0 otherwise
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uint32 m_unPublisherGroupID; // set if key is for a publisher, 0 otherwise
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uint32 m_unWebAPIKeyID;
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CUtlString m_sDomain;
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};
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#endif // GCWEBAPIKEY_H
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