42 lines
1017 B
C++
42 lines
1017 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef BLOCKINGUDPSOCKET_H
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#define BLOCKINGUDPSOCKET_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "netadr.h"
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class CBlockingUDPSocket
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{
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public:
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explicit CBlockingUDPSocket();
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virtual ~CBlockingUDPSocket();
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bool WaitForMessage( float timeOutInSeconds );
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unsigned int ReceiveSocketMessage( struct sockaddr_in *packet_from, unsigned char *buf, size_t bufsize );
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bool SendSocketMessage( const struct sockaddr_in& rRecipient, const unsigned char *buf, size_t bufsize );
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bool IsValid() const { return m_Socket != 0; }
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protected:
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bool CreateSocket (void);
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class CImpl;
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CImpl *m_pImpl;
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netadr_t m_cserIP;
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unsigned int m_Socket;
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private:
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CBlockingUDPSocket( const CBlockingUDPSocket& ); // = delete
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CBlockingUDPSocket& operator= ( const CBlockingUDPSocket& ); // = delete
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};
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#endif // BLOCKINGUDPSOCKET_H
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