csgo-2018-source/public/blockingudpsocket.h
2021-07-24 21:11:47 -07:00

42 lines
1017 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef BLOCKINGUDPSOCKET_H
#define BLOCKINGUDPSOCKET_H
#ifdef _WIN32
#pragma once
#endif
#include "netadr.h"
class CBlockingUDPSocket
{
public:
explicit CBlockingUDPSocket();
virtual ~CBlockingUDPSocket();
bool WaitForMessage( float timeOutInSeconds );
unsigned int ReceiveSocketMessage( struct sockaddr_in *packet_from, unsigned char *buf, size_t bufsize );
bool SendSocketMessage( const struct sockaddr_in& rRecipient, const unsigned char *buf, size_t bufsize );
bool IsValid() const { return m_Socket != 0; }
protected:
bool CreateSocket (void);
class CImpl;
CImpl *m_pImpl;
netadr_t m_cserIP;
unsigned int m_Socket;
private:
CBlockingUDPSocket( const CBlockingUDPSocket& ); // = delete
CBlockingUDPSocket& operator= ( const CBlockingUDPSocket& ); // = delete
};
#endif // BLOCKINGUDPSOCKET_H