csgo-2018-source/public/appframework/vguimaterialsystem2app.h
2021-07-24 21:11:47 -07:00

52 lines
1.3 KiB
C++

//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Material editor
//=============================================================================
#ifndef VGUIMATERIALSYSTEM2APP_H
#define VGUIMATERIALSYSTEM2APP_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/materialsystem2app.h"
FORWARD_DECLARE_HANDLE( InputContextHandle_t );
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CVGuiMaterialSystem2App : public CMaterialSystem2App
{
typedef CMaterialSystem2App BaseClass;
public:
CVGuiMaterialSystem2App();
// Methods of IApplication
virtual bool Create();
virtual bool PreInit();
virtual bool PostInit();
virtual void PreShutdown();
virtual void PostShutdown();
virtual void Destroy();
InputContextHandle_t GetAppInputContext();
private:
InputContextHandle_t m_hAppInputContext;
};
#endif // VGUIMATERIALSYSTEM2APP_H