52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// Material editor
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//=============================================================================
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#ifndef VGUIMATERIALSYSTEM2APP_H
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#define VGUIMATERIALSYSTEM2APP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "appframework/materialsystem2app.h"
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FORWARD_DECLARE_HANDLE( InputContextHandle_t );
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CVGuiMaterialSystem2App : public CMaterialSystem2App
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{
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typedef CMaterialSystem2App BaseClass;
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public:
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CVGuiMaterialSystem2App();
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit();
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virtual bool PostInit();
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virtual void PreShutdown();
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virtual void PostShutdown();
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virtual void Destroy();
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InputContextHandle_t GetAppInputContext();
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private:
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InputContextHandle_t m_hAppInputContext;
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};
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#endif // VGUIMATERIALSYSTEM2APP_H
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