39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// An element that contains a transformlist
|
|
//
|
|
//=============================================================================
|
|
#include "movieobjects/dmetransformlist.h"
|
|
#include "datamodel/dmelementfactoryhelper.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose this class to the scene database
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_ELEMENT_FACTORY( DmeTransformList, CDmeTransformList );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeTransformList::OnConstruction()
|
|
{
|
|
m_Transforms.Init( this, "transforms" );
|
|
}
|
|
|
|
void CDmeTransformList::OnDestruction()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets the transform
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeTransformList::SetTransform( int nIndex, const matrix3x4_t& mat )
|
|
{
|
|
m_Transforms[nIndex]->SetTransform( mat );
|
|
}
|