123 lines
4.1 KiB
C++
123 lines
4.1 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Dme version of a model attachment point
|
|
//
|
|
//=============================================================================
|
|
#include "movieobjects/dmeattachment.h"
|
|
#include "datamodel/dmelementfactoryhelper.h"
|
|
#include "materialsystem/imaterialsystem.h"
|
|
#include "materialsystem/imesh.h"
|
|
#include "tier1/keyvalues.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Statics
|
|
//-----------------------------------------------------------------------------
|
|
IMaterial *CDmeAttachment::sm_pMatAttachment = NULL;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose this class to the scene database
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_ELEMENT_FACTORY( DmeAttachment, CDmeAttachment );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeAttachment::OnConstruction()
|
|
{
|
|
m_bIsRigid.Init( this, "isRigid" );
|
|
m_bIsWorldAligned.Init( this, "isWorldAligned" );
|
|
|
|
if ( !g_pMaterialSystem )
|
|
return;
|
|
|
|
if ( !sm_pMatAttachment )
|
|
{
|
|
KeyValues *pVMTKeyValues = new KeyValues( "wireframe" );
|
|
pVMTKeyValues->SetInt( "$vertexcolor", 1 );
|
|
pVMTKeyValues->SetInt( "$ignorez", 0 );
|
|
sm_pMatAttachment = g_pMaterialSystem->CreateMaterial( "__DmeAttachment", pVMTKeyValues );
|
|
if ( sm_pMatAttachment )
|
|
{
|
|
m_MatRefAttachment.Init( sm_pMatAttachment );
|
|
sm_pMatAttachment->DecrementReferenceCount(); // CreateMaterial adds a ref, just want the CMaterialReference's
|
|
|
|
// Cache material now to avoid an unwanted implicit Ref that occurs on first use which is never cleared
|
|
g_pMaterialSystem->CacheUsedMaterials();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_MatRefAttachment.Init( sm_pMatAttachment );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeAttachment::OnDestruction()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// For rendering joints
|
|
//-----------------------------------------------------------------------------
|
|
#define AXIS_SIZE 6.0f
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Rendering method for the dag
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeAttachment::Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings /* = NULL */ )
|
|
{
|
|
if ( !g_pMaterialSystem )
|
|
return;
|
|
|
|
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
|
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
|
pRenderContext->PushMatrix();
|
|
pRenderContext->LoadMatrix( shapeToWorld );
|
|
|
|
pRenderContext->Bind( sm_pMatAttachment );
|
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
|
|
|
CMeshBuilder meshBuilder;
|
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, 3 );
|
|
|
|
meshBuilder.Position3f( 0.0f, 0.0f, 0.0f );
|
|
meshBuilder.Color4ub( 255, 0, 0, 255 );
|
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
|
|
|
|
meshBuilder.Position3f( AXIS_SIZE, 0.0f, 0.0f );
|
|
meshBuilder.Color4ub( 255, 0, 0, 255 );
|
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
|
|
|
|
meshBuilder.Position3f( 0.0f, 0.0f, 0.0f );
|
|
meshBuilder.Color4ub( 0, 255, 0, 255 );
|
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
|
|
|
|
meshBuilder.Position3f( 0.0f, AXIS_SIZE, 0.0f );
|
|
meshBuilder.Color4ub( 0, 255, 0, 255 );
|
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
|
|
|
|
meshBuilder.Position3f( 0.0f, 0.0f, 0.0f );
|
|
meshBuilder.Color4ub( 0, 0, 255, 255 );
|
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
|
|
|
|
meshBuilder.Position3f( 0.0f, 0.0f, AXIS_SIZE );
|
|
meshBuilder.Color4ub( 0, 0, 255, 255 );
|
|
meshBuilder.AdvanceVertexF<VTX_HAVEPOS | VTX_HAVECOLOR, 0>();
|
|
|
|
meshBuilder.End();
|
|
pMesh->Draw();
|
|
|
|
pRenderContext->MatrixMode( MATERIAL_MODEL );
|
|
pRenderContext->PopMatrix();
|
|
} |