39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
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//
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// Dme version of a hitbox
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//
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//===========================================================================//
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#include "mdlobjects/dmelod.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "movieobjects/dmemodel.h"
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#include "movieobjects/dmedag.h"
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#include "movieobjects/dmecombinationoperator.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeLOD, CDmeLOD );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeLOD::OnConstruction()
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{
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m_Path.Init( this, "path" );
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m_Model.Init( this, "model" );
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m_Skeleton.Init( this, "skeleton" );
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m_CombinationOperator.Init( this, "combinationOperator" );
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m_flSwitchMetric.Init( this, "switchMetric" );
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m_bNoFlex.Init( this, "noFlex" );
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m_bIsShadowLOD.Init( this, "isShadowLOD" );
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}
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void CDmeLOD::OnDestruction()
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{
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} |