93 lines
3.0 KiB
C++
93 lines
3.0 KiB
C++
//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
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//
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// DmeJiggleBone
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//
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//=============================================================================
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// Valve includes
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mdlobjects/dmejigglebone.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// DmeJiggleBone
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeJiggleBone, CDmeJiggleBone );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeJiggleBone::OnConstruction()
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{
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// flags
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m_bRigid.InitAndSet( this, "rigid", false );
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m_bFlexible.InitAndSet( this, "flexible", false );
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m_bBaseSpring.InitAndSet( this, "baseSpring", false );
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m_bYawConstrained.InitAndSet( this, "yawConstrained", false );
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m_bPitchConstrained.InitAndSet( this, "pitchConstrained", false );
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m_bLengthConstrained.InitAndSet( this, "lengthConstrained", false );
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m_bAngleConstrained.InitAndSet( this, "angleConstrained", false );
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// general params
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m_flLength.InitAndSet( this, "length", 10.0f );
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m_flTipMass.Init( this, "tipMass" );
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// angle constraint
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m_flAngleLimit.Init( this, "angleLimit" );
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// yaw constraint
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m_flYawMin.Init( this, "yawMin" );
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m_flYawMax.Init( this, "yawMax" );
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m_flYawFriction.Init( this, "yawFriction" );
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m_flYawBounce.Init( this, "yawBounce" );
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// flexible params
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m_flYawStiffness.InitAndSet( this, "yawStiffness", 100.0f );
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m_flYawDamping.Init( this, "yawDamping" );
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m_flPitchStiffness.InitAndSet( this, "pitchStiffness", 100.0f );
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m_flPitchDamping.Init( this, "pitchDamping" );
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m_flAlongStiffness.InitAndSet( this, "alongStiffness", 100.0f );
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m_flAlongDamping.Init( this, "alongDamping" );
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// pitch constraint
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m_flPitchMin.Init( this, "pitchMin" );
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m_flPitchMax.Init( this, "pitchMax" );
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m_flPitchFriction.Init( this, "pitchFriction" );
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m_flPitchBounce.Init( this, "pitchBounce" );
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// base spring
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m_flBaseMass.Init( this, "baseMass" );
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m_flBaseStiffness.Init( this, "baseStiffness", 100.0f );
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m_flBaseDamping.Init( this, "baseDamping" );
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// base spring yaw
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m_flBaseYawMin.Init( this, "baseYawMin", -100.0f );
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m_flBaseYawMax.Init( this, "baseYawMax", 100.0f );
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m_flBaseYawFriction.Init( this, "baseYawFriction" );
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// base spring pitch
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m_flBasePitchMin.Init( this, "basePitchMin", -100.0f );
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m_flBasePitchMax.Init( this, "basePitchMax", 100.0f );
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m_flBasePitchFriction.Init( this, "basePitchFriction" );
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// base spring pitch
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m_flBaseAlongMin.Init( this, "baseAlongMin", -100.0f );
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m_flBaseAlongMax.Init( this, "baseAlongMax", 100.0f );
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m_flBaseAlongFriction.Init( this, "baseAlongFriction" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeJiggleBone::OnDestruction()
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{
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} |