csgo-2018-source/mdlobjects/dmeeyeballglobals.cpp
2021-07-24 21:11:47 -07:00

39 lines
1.2 KiB
C++

//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =====//
//
// A list of DmeEyeballs's
//
//===========================================================================//
// Valve includes
#include "mdlobjects/dmeeyeballglobals.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "movieobjects/dmedag.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeEyeballGlobals, CDmeEyeballGlobals );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyeballGlobals::OnConstruction()
{
m_vEyePosition.Init( this, "eyePosition" );
m_flMaxEyeDeflection.InitAndSet( this, "maximumEyeDeflection", 90.0f );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyeballGlobals::OnDestruction()
{
}