csgo-2018-source/mdlobjects/dmeeyeball.cpp
2021-07-24 21:11:47 -07:00

44 lines
1.4 KiB
C++

//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
//
// DmeEyeball
//
//=============================================================================
// Valve includes
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmeeyeball.h"
#include "movieobjects/dmedag.h"
#include "movieobjects/dmematerial.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeEyeball, CDmeEyeball );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyeball::OnConstruction()
{
m_flRadius.InitAndSet( this, "radius", 0.5 );
m_flYawAngle.InitAndSet( this, "angle", 2.0 );
m_flIrisScale.InitAndSet( this, "irisScale", 1.0 );
m_sMaterialName.Init( this, "materialName" );
m_sParentBoneName.Init( this, "parentBoneName" );
m_vPosition.Init( this, "position" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyeball::OnDestruction()
{
}