44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
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//
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// DmeEyeball
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//
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//=============================================================================
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// Valve includes
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mdlobjects/dmeeyeball.h"
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#include "movieobjects/dmedag.h"
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#include "movieobjects/dmematerial.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeEyeball, CDmeEyeball );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeEyeball::OnConstruction()
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{
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m_flRadius.InitAndSet( this, "radius", 0.5 );
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m_flYawAngle.InitAndSet( this, "angle", 2.0 );
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m_flIrisScale.InitAndSet( this, "irisScale", 1.0 );
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m_sMaterialName.Init( this, "materialName" );
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m_sParentBoneName.Init( this, "parentBoneName" );
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m_vPosition.Init( this, "position" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeEyeball::OnDestruction()
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{
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} |