csgo-2018-source/mdlobjects/dmedefinebone.cpp
2021-07-24 21:11:47 -07:00

42 lines
1.4 KiB
C++

//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =====//
//
// Dme representation of QC: $sequence
//
//===========================================================================//
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmedefinebone.h"
#include "mdlobjects/dmedefinebonelist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeDefineBone, CDmeDefineBone );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeDefineBone::OnConstruction()
{
m_Parent.Init( this, "parent" );
m_Translation.Init( this, "translation" );
m_Rotation.Init( this, "rotation" );
m_RealignTranslation.Init( this, "realignTranslation" );
m_RealignRotation.Init( this, "realignRotation" );
m_sContentsDescription.Init( this, "contentsDescription" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeDefineBone::OnDestruction()
{
}