42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =====//
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//
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// Dme representation of QC: $sequence
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//
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//===========================================================================//
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mdlobjects/dmedefinebone.h"
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#include "mdlobjects/dmedefinebonelist.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeDefineBone, CDmeDefineBone );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeDefineBone::OnConstruction()
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{
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m_Parent.Init( this, "parent" );
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m_Translation.Init( this, "translation" );
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m_Rotation.Init( this, "rotation" );
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m_RealignTranslation.Init( this, "realignTranslation" );
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m_RealignRotation.Init( this, "realignRotation" );
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m_sContentsDescription.Init( this, "contentsDescription" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeDefineBone::OnDestruction()
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{
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} |