50 lines
2.0 KiB
C++
50 lines
2.0 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
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//
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// Dme version of a collisionmodel
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//
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//===========================================================================//
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#include "mdlobjects/dmecollisionmodel.h"
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#include "datamodel/dmelementfactoryhelper.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeCollisionModel, CDmeCollisionModel );
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeCollisionModel::OnConstruction()
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{
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m_flMass.InitAndSet( this, "mass", 0.0f );
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m_bAutomaticMassComputation.InitAndSet( this, "automaticMassComputation", true );
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m_flInertia.InitAndSet( this, "inertia", 1.0f );
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m_flDamping.InitAndSet( this, "damping", 0.0f );
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m_flRotationalDamping.InitAndSet( this, "rotationalDamping", 0.0f );
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m_flDrag.InitAndSet( this, "drag", -1.0f );
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m_nMaxConvexPieces.InitAndSet( this, "maxConvexPieces", 40 );
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m_bRemove2D.InitAndSet( this, "remove2d", false );
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m_flWeldPositionTolerance.InitAndSet( this, "weldPositionTolerance", 0.0f );
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m_flWeldNormalTolerance.InitAndSet( this, "weldNormalTolerance", 0.999f );
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m_bConcave.InitAndSet( this, "concave", false );
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m_bForceMassCenter.InitAndSet( this, "forceMassCenter", false );
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m_vecMassCenter.InitAndSet( this, "massCenter", Vector( 0.0f, 0.0f, 0.0f ) );
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m_bAssumeWorldSpace.InitAndSet( this, "assumeWorldSpace", false );
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m_SurfaceProperty.InitAndSet( this, "surfaceProperty", "default" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeCollisionModel::OnDestruction()
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{
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} |