csgo-2018-source/mdlobjects/dmebonemask.cpp
2021-07-24 21:11:47 -07:00

57 lines
1.7 KiB
C++

//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =====//
//
// A list of DmeBoneWeight elements, replacing QC's $WeightList
//
//===========================================================================//
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmeboneweight.h"
#include "mdlobjects/dmebonemask.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeBoneMask, CDmeBoneMask );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeBoneMask::OnConstruction()
{
m_BoneWeights.Init( this, "boneWeightList" );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeBoneMask::OnDestruction()
{
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
float CDmeBoneMask::GetBoneWeight( const char *pszBoneName )
{
for ( int i = 0; i < m_BoneWeights.Count(); ++i )
{
CDmeBoneWeight *pDmeBoneWeight = m_BoneWeights[i];
if ( !pDmeBoneWeight )
continue;
if ( !V_stricmp( pszBoneName, pDmeBoneWeight->GetName() ) )
return pDmeBoneWeight->m_flWeight.Get();
}
// Couldn't find the bone, return full weight
return 1.0f;
}