csgo-2018-source/mdlobjects/dmeanimblocksize.cpp
2021-07-24 21:11:47 -07:00

38 lines
1.2 KiB
C++

//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
//
// Dme $animblocksize
//
//===========================================================================
#include "mdlobjects/dmeanimblocksize.h"
#include "datamodel/dmelementfactoryhelper.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeAnimBlockSize, CDmeAnimBlockSize );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeAnimBlockSize::OnConstruction()
{
m_nSize.Init( this, "size" );
m_bStall.InitAndSet( this, "stall", true );
m_nStorageType.InitAndSet( this, "storageType", ANIMBLOCKSTORAGETYPE_LOWRES );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeAnimBlockSize::OnDestruction()
{
}