2021-07-24 21:11:47 -07:00

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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
struct PS_INPUT
{
#ifdef _PS3
float unused; // empty structures not supported on Cg??
#endif // _PS3
};
#ifdef _PS3
float4_color_return_type main( PS_INPUT i ) : COLOR
#else // _PS3
HALF4 main( PS_INPUT i ) : COLOR
#endif // !_PS3
{
return FinalOutput( float4( 1.0f, 1.0f, 1.0f, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}