csgo-2018-source/materialsystem/stdshaders/sfm_ambientocclusion_vs30.fxc
2021-07-24 21:11:47 -07:00

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#include "common_vs_fxc.h"
struct VS_INPUT
{
float3 vPos : POSITION;
float2 vBaseTexCoord : TEXCOORD0;
float3 vWorldSpaceNearPlane : TEXCOORD1;
float3 vWorldSpaceMagic : TEXCOORD2;
};
struct VS_OUTPUT
{
float4 projPos : POSITION;
float2 baseTexCoord : TEXCOORD0;
float3 vWorldSpaceNearPlane : TEXCOORD1;
float3 vWorldSpaceMagic : TEXCOORD2;
};
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o = ( VS_OUTPUT )0;
o.projPos = float4( v.vPos, 1.0f );
o.baseTexCoord = v.vBaseTexCoord;
o.vWorldSpaceNearPlane = v.vWorldSpaceNearPlane;
o.vWorldSpaceMagic = v.vWorldSpaceMagic;
return o;
}