2021-07-24 21:11:47 -07:00

41 lines
1.4 KiB
C++

//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef PROJECTED_DX9_HELPER_H
#define PROJECTED_DX9_HELPER_H
#ifdef _WIN32
#pragma once
#endif
#include <string.h>
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CBaseVSShader;
class IMaterialVar;
class IShaderDynamicAPI;
class IShaderShadow;
//-----------------------------------------------------------------------------
// Init params/ init/ draw methods
//-----------------------------------------------------------------------------
struct Projected_DX9_Vars_t
{
Projected_DX9_Vars_t() { memset( this, 0xFF, sizeof( *this ) ); }
int m_nBaseTextureTransform;
int m_nBaseTexture;
};
void InitParamsProjected_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName,
Projected_DX9_Vars_t &info );
void InitProjected_DX9( CBaseVSShader *pShader, IMaterialVar** params, Projected_DX9_Vars_t &info );
void DrawProjected_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
IShaderShadow* pShaderShadow, Projected_DX9_Vars_t &info, VertexCompressionType_t vertexCompression );
#endif // PROJECTED_DX9_HELPER_H