2021-07-24 21:11:47 -07:00

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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
sampler BaseTextureSampler : register( s0 );
struct PS_INPUT
{
float2 baseTexCoord : TEXCOORD0;
};
HALF4 main( PS_INPUT i ) : COLOR
{
float4 result;
float4 baseColor;
float maxValue;
baseColor = tex2D( BaseTextureSampler, i.baseTexCoord );
maxValue = max( baseColor.r, baseColor.g );
maxValue = max( baseColor.b, maxValue );
result = maxValue;
result.a = 1.0f;
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}