2021-07-24 21:11:47 -07:00

52 lines
1.2 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
#include "shaderlib/cshader.h"
class eyeglint_ps20b_Static_Index
{
public:
// CONSTRUCTOR
eyeglint_ps20b_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_eyeglint_ps20b 0
class eyeglint_ps20b_Dynamic_Index
{
public:
// CONSTRUCTOR
eyeglint_ps20b_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_eyeglint_ps20b 0
static const ShaderComboSemantics_t eyeglint_ps20b_combos =
{
"eyeglint_ps20b", NULL, 0, NULL, 0
};
class ConstructMe_eyeglint_ps20b
{
public:
ConstructMe_eyeglint_ps20b()
{
GetShaderDLL()->AddShaderComboInformation( &eyeglint_ps20b_combos );
}
};
static ConstructMe_eyeglint_ps20b s_ConstructMe_eyeglint_ps20b;