2021-07-24 21:11:47 -07:00

52 lines
1.2 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
#include "shaderlib/cshader.h"
class gamecontrols_ps20_Static_Index
{
public:
// CONSTRUCTOR
gamecontrols_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_gamecontrols_ps20 0
class gamecontrols_ps20_Dynamic_Index
{
public:
// CONSTRUCTOR
gamecontrols_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_gamecontrols_ps20 0
static const ShaderComboSemantics_t gamecontrols_ps20_combos =
{
"gamecontrols_ps20", NULL, 0, NULL, 0
};
class ConstructMe_gamecontrols_ps20
{
public:
ConstructMe_gamecontrols_ps20()
{
GetShaderDLL()->AddShaderComboInformation( &gamecontrols_ps20_combos );
}
};
static ConstructMe_gamecontrols_ps20 s_ConstructMe_gamecontrols_ps20;