csgo-2018-source/materialsystem/stdshaders/fxctmp9/flesh_interior_blended_pass_ps20.inc
2021-07-24 21:11:47 -07:00

57 lines
1.9 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#include "shaderlib/cshader.h"
class flesh_interior_blended_pass_ps20_Static_Index
{
public:
// CONSTRUCTOR
flesh_interior_blended_pass_ps20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_flesh_interior_blended_pass_ps20 0
class flesh_interior_blended_pass_ps20_Dynamic_Index
{
public:
// CONSTRUCTOR
flesh_interior_blended_pass_ps20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_flesh_interior_blended_pass_ps20 0
static const ShaderComboSemantics_t flesh_interior_blended_pass_ps20_combos =
{
"flesh_interior_blended_pass_ps20", NULL, 0, NULL, 0
};
class ConstructMe_flesh_interior_blended_pass_ps20
{
public:
ConstructMe_flesh_interior_blended_pass_ps20()
{
GetShaderDLL()->AddShaderComboInformation( &flesh_interior_blended_pass_ps20_combos );
}
};
static ConstructMe_flesh_interior_blended_pass_ps20 s_ConstructMe_flesh_interior_blended_pass_ps20;