csgo-2018-source/materialsystem/stdshaders/fxctmp9/deferred_simple_light_vs20.inc
2021-07-24 21:11:47 -07:00

38 lines
1.0 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#include "shaderlib/cshader.h"
class deferred_simple_light_vs20_Static_Index
{
public:
// CONSTRUCTOR
deferred_simple_light_vs20_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_deferred_simple_light_vs20 0
class deferred_simple_light_vs20_Dynamic_Index
{
public:
// CONSTRUCTOR
deferred_simple_light_vs20_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_deferred_simple_light_vs20 0