csgo-2018-source/materialsystem/stdshaders/fxctmp9/debugmorphaccumulator_vs30.inc
2021-07-24 21:11:47 -07:00

53 lines
1.4 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#include "shaderlib/cshader.h"
class debugmorphaccumulator_vs30_Static_Index
{
public:
// CONSTRUCTOR
debugmorphaccumulator_vs30_Static_Index( IShaderShadow *pShaderShadow, IMaterialVar **params )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_debugmorphaccumulator_vs30 0
class debugmorphaccumulator_vs30_Dynamic_Index
{
public:
// CONSTRUCTOR
debugmorphaccumulator_vs30_Dynamic_Index( IShaderDynamicAPI *pShaderAPI )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_debugmorphaccumulator_vs30 0
static const ShaderComboSemantics_t debugmorphaccumulator_vs30_combos =
{
"debugmorphaccumulator_vs30", NULL, 0, NULL, 0
};
class ConstructMe_debugmorphaccumulator_vs30
{
public:
ConstructMe_debugmorphaccumulator_vs30()
{
GetShaderDLL()->AddShaderComboInformation( &debugmorphaccumulator_vs30_combos );
}
};
static ConstructMe_debugmorphaccumulator_vs30 s_ConstructMe_debugmorphaccumulator_vs30;