2021-07-24 21:11:47 -07:00

26 lines
492 B
C

//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
//
// Purpose: This is where all common code for vertex shaders go.
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef _FOW_VS_FXC_H
#define _FOW_VS_FXC_H
#if ( FOW == 1 )
float2 CalcFoWCoord( const float4 vFoWWorldSize, const float2 vWorldPos )
{
return ( vWorldPos - vFoWWorldSize.xy ) / vFoWWorldSize.zw;
}
#endif
#endif // _FOW_VS_FXC_H