2021-07-24 21:11:47 -07:00

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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_vs_fxc.h"
// Structs
struct VS_INPUT
{
float4 vPos : POSITION;
float2 vTexCoord : TEXCOORD0;
};
struct VS_OUTPUT
{
float4 vProjPos : POSITION;
float2 vTexCoord : TEXCOORD0;
};
// Main
VS_OUTPUT main( const VS_INPUT i )
{
VS_OUTPUT o;
o.vProjPos = i.vPos;
o.vTexCoord.xy = i.vTexCoord;
return o;
}