csgo-2018-source/materialsystem/stdshaders/common_hlsl_cpp_consts.h
2021-07-24 21:11:47 -07:00

32 lines
867 B
C

//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef COMMON_HLSL_CONSTS_H_
#define COMMON_HLSL_CONSTS_H_
#ifdef NV3X
#define PSHADER_VECT_SCALE 20.0
#define VSHADER_VECT_SCALE (1.0 / (PSHADER_VECT_SCALE) )
#else
#define PSHADER_VECT_SCALE 1.0
#define VSHADER_VECT_SCALE 1.0
#endif
// GR - HDR luminance maps to 0..n range
// IMPORTANT: Keep the same value as in materialsystem_global.h
// HDRFIXME: Make this a pixel shader constant?
#define MAX_HDR_OVERBRIGHT 16.0f
#define LINEAR_FOG_COLOR 29
#define TONE_MAPPING_SCALE_PSH_CONSTANT 30
#define DEPTH_FEATHER_PROJ_TO_VIEW_Z 13
#define DEPTH_FEATHER_PROJ_TO_VIEW_W 14
#define DEPTH_FEATHER_VIEWPORT_MAD 15
#endif //#ifndef COMMON_HLSL_CONSTS_H_