2021-07-24 21:11:47 -07:00

20 lines
524 B
Plaintext

//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
sampler TexSampler : register( s0 );
float g_flBloomAmount : register( c0 );
struct PS_INPUT
{
float2 baseTexCoord : TEXCOORD0; // Base texture coordinate
};
float4_color_return_type main( PS_INPUT i ) : COLOR
{
float4_color_return_type result = g_flBloomAmount * tex2D( TexSampler, i.baseTexCoord );
result.a = 1.0f;
return result; //FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}