csgo-2018-source/materialsystem/stdshaders/AccumBuff4Sample_ps2x.fxc
2021-07-24 21:11:47 -07:00

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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
sampler TexSampler0 : register( s0 );
sampler TexSampler1 : register( s1 );
sampler TexSampler2 : register( s2 );
sampler TexSampler3 : register( s3 );
struct PS_INPUT
{
float2 texCoord : TEXCOORD0;
};
const float4 weights : register( c0 );
float4 main( PS_INPUT i ) : COLOR
{
// Just sample the four input textures
float4 sample0 = tex2D( TexSampler0, i.texCoord );
float4 sample1 = tex2D( TexSampler1, i.texCoord );
float4 sample2 = tex2D( TexSampler2, i.texCoord );
float4 sample3 = tex2D( TexSampler3, i.texCoord );
// Compute weighted average and return
return weights.x * sample0 + weights.y * sample1 + weights.z * sample2 + weights.w * sample3;
}