2021-07-24 21:11:47 -07:00

22 lines
588 B
C

//================ Copyright (c) 1996-2009 Valve Corporation. All Rights Reserved. =================
//
//
//
//==================================================================================================
#ifndef WINUTILS_H
#define WINUTILS_H
#include "togl/rendermechanism.h"
#if !defined(_WIN32)
void Sleep( unsigned int ms );
bool IsIconic( VD3DHWND hWnd );
BOOL ClientToScreen( VD3DHWND hWnd, LPPOINT pPoint );
void* GetCurrentThread();
void SetThreadAffinityMask( void *hThread, int nMask );
void GlobalMemoryStatus( MEMORYSTATUS *pOut );
#endif
#endif // WINUTILS_H