14 lines
243 B
GLSL
14 lines
243 B
GLSL
//===== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. ======//
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struct PS_IN
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{
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float2 TexCoord : TEXCOORD;
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};
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sampler detail : register( s0 );
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float4 main( PS_IN In ) : COLOR
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{
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return tex2D( detail, In.TexCoord );
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}
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