csgo-2018-source/materialsystem/materialsystem_global.cpp
2021-07-24 21:11:47 -07:00

32 lines
772 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#include "materialsystem_global.h"
#include "shaderapi/ishaderapi.h"
#include "shadersystem.h"
#ifndef _PS3
#include <malloc.h>
#endif
#include "filesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
int g_FrameNum;
#ifndef SHADERAPI_GLOBAL_H
IShaderAPI *g_pShaderAPI = 0;
IShaderDeviceMgr* g_pShaderDeviceMgr = 0;
IShaderDevice *g_pShaderDevice = 0;
IShaderShadow* g_pShaderShadow = 0;
#endif
IClientMaterialSystem *g_pClientMaterialSystem = 0;
#if defined( INCLUDE_SCALEFORM )
IScaleformUI* g_pScaleformUI = 0;
#endif