89 lines
1.8 KiB
C++
89 lines
1.8 KiB
C++
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#ifndef _SEARCHMANAGER_H_
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#define _SEARCHMANAGER_H_
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#include "utlvector.h"
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#include "utlmap.h"
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class CMatchSearcher;
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class CSearchManager :
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public ISearchManager,
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public IMatchEventsSink
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{
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public :
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explicit CSearchManager( KeyValues *pSearchParams );
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virtual ~CSearchManager();
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//
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// ISearchManager implementation
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//
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public:
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//
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// EnableResultsUpdate
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// controls whether server data is being updated in the background
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//
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virtual void EnableResultsUpdate( bool bEnable, KeyValues *pSearchParams = NULL );
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//
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// GetNumResults
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// returns number of results discovered and for which data is available
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//
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virtual int GetNumResults();
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//
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// GetResultByIndex / GetResultByOnlineId
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// returns result interface to the given result or NULL if result not found or not available
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//
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virtual IMatchSearchResult* GetResultByIndex( int iResultIdx );
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virtual IMatchSearchResult* GetResultByOnlineId( XUID xuidResultOnline );
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//
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// Destroy
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// destroys the search manager and all its results
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//
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virtual void Destroy();
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// IMatchEventsSink
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public:
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virtual void OnEvent( KeyValues *pEvent );
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//
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// Interface for match system
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//
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public:
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static void UpdateAll();
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void Update();
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void OnSearchDone();
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protected:
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IMatchSearchResult * GetResultById( CUtlVector< IMatchSearchResult * > &arr, XUID id );
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void ClearResults( CUtlVector< IMatchSearchResult * > &arr );
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protected:
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KeyValues *m_pSettings;
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CMatchSearcher *m_pSearcher;
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float m_flNextSearchTime;
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CUtlVector< IMatchSearchResult * > m_arrResults;
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enum State_t
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{
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STATE_IDLE,
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STATE_SEARCHING,
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STATE_SEARCHING_CRITERIA_UPDATED,
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STATE_PAUSED,
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};
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State_t m_eState;
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};
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#endif // _SEARCHMANAGER_H_
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