352 lines
9.0 KiB
C++
352 lines
9.0 KiB
C++
//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "mm_title.h"
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#include "mm_title_richpresence.h"
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#include "fmtstr.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CMatchTitle::CMatchTitle()
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{
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;
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}
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CMatchTitle::~CMatchTitle()
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{
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;
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}
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//
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// Init / shutdown
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//
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InitReturnVal_t CMatchTitle::Init()
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{
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if ( IGameEventManager2 *mgr = g_pMatchExtensions->GetIGameEventManager2() )
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{
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mgr->AddListener( this, "server_pre_shutdown", false );
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mgr->AddListener( this, "game_newmap", false );
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mgr->AddListener( this, "finale_start", false );
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mgr->AddListener( this, "round_start", false );
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mgr->AddListener( this, "round_end", false );
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mgr->AddListener( this, "difficulty_changed", false );
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}
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return INIT_OK;
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}
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void CMatchTitle::Shutdown()
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{
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if ( IGameEventManager2 *mgr = g_pMatchExtensions->GetIGameEventManager2() )
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{
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mgr->RemoveListener( this );
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}
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}
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//
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// Implementation
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//
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uint64 CMatchTitle::GetTitleID()
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{
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#ifdef _X360
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return 0xFFFFFFFFFFFFFFFF;
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#elif !defined( SWDS )
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static uint64 uiAppID = 0ull;
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if ( !uiAppID && steamapicontext && steamapicontext->SteamUtils() )
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{
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uiAppID = steamapicontext->SteamUtils()->GetAppID();
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}
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return uiAppID;
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#else
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return 0ull;
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#endif
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}
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uint64 CMatchTitle::GetTitleServiceID()
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{
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#ifdef _X360
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return 0x45410880ull; // Left 4 Dead 1 Service ID
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#else
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return 0ull;
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#endif
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}
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bool CMatchTitle::IsMultiplayer()
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{
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return true;
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}
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void CMatchTitle::PrepareNetStartupParams( void *pNetStartupParams )
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{
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#ifdef _X360
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XNetStartupParams &xnsp = *( XNetStartupParams * ) pNetStartupParams;
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xnsp.cfgQosDataLimitDiv4 = 64; // 256 bytes
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xnsp.cfgSockDefaultRecvBufsizeInK = 64; // Increase receive size for UDP to 64k
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xnsp.cfgSockDefaultSendBufsizeInK = 64; // Keep send size at 64k too
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int numGamePlayersMax = GetTotalNumPlayersSupported();
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int numConnections = 4 * ( numGamePlayersMax - 1 );
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// - the max number of connections to members of your game party
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// - the max number of connections to members of your social party
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// - the max number of connections to a pending game party (if you are joining a new one ).
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// - matchmakings client info structure also creates a connection per client for the lobby.
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// 1 - the main game session
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int numTotalConnections = 1 + numConnections;
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// 29 - total Connections (XNADDR/XNKID pairs) ,using 5 sessions (XNKID/XNKEY pairs).
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xnsp.cfgKeyRegMax = 16; //adding some extra room because of lazy dealocation of these pairs.
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xnsp.cfgSecRegMax = MAX( 64, numTotalConnections ); //adding some extra room because of lazy dealocation of these pairs.
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xnsp.cfgSockMaxDgramSockets = xnsp.cfgSecRegMax;
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xnsp.cfgSockMaxStreamSockets = xnsp.cfgSecRegMax;
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#endif
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}
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int CMatchTitle::GetTotalNumPlayersSupported()
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{
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return 1;
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}
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// Get a guest player name
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char const * CMatchTitle::GetGuestPlayerName( int iUserIndex )
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{
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if ( vgui::ILocalize *pLocalize = g_pMatchExtensions->GetILocalize() )
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{
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if ( wchar_t* wStringTableEntry = pLocalize->Find( "#L4D360UI_Character_Guest" ) )
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{
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static char szName[ MAX_PLAYER_NAME_LENGTH ] = {0};
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pLocalize->ConvertUnicodeToANSI( wStringTableEntry, szName, ARRAYSIZE( szName ) );
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return szName;
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}
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}
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return "";
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}
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// Sets up all necessary client-side convars and user info before
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// connecting to server
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void CMatchTitle::PrepareClientForConnect( KeyValues *pSettings )
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{
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#ifndef SWDS
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int numPlayers = 1;
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#ifdef _X360
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numPlayers = XBX_GetNumGameUsers();
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#endif
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//
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// Now we set the convars
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//
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for ( int k = 0; k < numPlayers; ++ k )
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{
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int iController = k;
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#ifdef _X360
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iController = XBX_GetUserId( k );
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#endif
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IPlayerLocal *pPlayerLocal = g_pPlayerManager->GetLocalPlayer( iController );
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if ( !pPlayerLocal )
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continue;
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// Set "name"
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static SplitScreenConVarRef s_cl_name( "name" );
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char const *szName = pPlayerLocal->GetName();
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s_cl_name.SetValue( k, szName );
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// Set "networkid_force"
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if ( IsX360() )
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{
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static SplitScreenConVarRef s_networkid_force( "networkid_force" );
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uint64 xid = pPlayerLocal->GetXUID();
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s_networkid_force.SetValue( k, CFmtStr( "%08X:%08X:", uint32( xid >> 32 ), uint32( xid ) ) );
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}
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}
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#endif
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}
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bool CMatchTitle::StartServerMap( KeyValues *pSettings )
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{
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int numPlayers = 1;
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#ifdef _X360
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numPlayers = XBX_GetNumGameUsers();
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#endif
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char const *szMap = pSettings->GetString( "game/bspname", NULL );
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if ( !szMap )
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return false;
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// Check that we have the server interface and that the map is valid
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if ( !g_pMatchExtensions->GetIVEngineServer() )
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return false;
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if ( !g_pMatchExtensions->GetIVEngineServer()->IsMapValid( szMap ) )
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return false;
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//
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// Prepare game dll reservation package
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//
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KeyValues *pGameDllReserve = g_pMatchFramework->GetMatchNetworkMsgController()->PackageGameDetailsForReservation( pSettings );
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KeyValues::AutoDelete autodelete( pGameDllReserve );
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pGameDllReserve->SetString( "map/mapcommand", ( numPlayers <= 1 ) ? "map" : "ss_map" );
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if ( !Q_stricmp( "commentary", pSettings->GetString( "options/play", "" ) ) )
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pGameDllReserve->SetString( "map/mapcommand", "map_commentary" );
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// Run map based off the faked reservation packet
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g_pMatchExtensions->GetIServerGameDLL()->ApplyGameSettings( pGameDllReserve );
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return true;
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}
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static KeyValues * GetCurrentMatchSessionSettings()
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{
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IMatchSession *pIMatchSession = g_pMatchFramework->GetMatchSession();
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return pIMatchSession ? pIMatchSession->GetSessionSettings() : NULL;
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}
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void CMatchTitle::OnEvent( KeyValues *pEvent )
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{
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char const *szEvent = pEvent->GetName();
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if ( !Q_stricmp( "OnPlayerRemoved", szEvent ) ||
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!Q_stricmp( "OnPlayerUpdated", szEvent ) )
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{
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MM_Title_RichPresence_PlayersChanged( GetCurrentMatchSessionSettings() );
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}
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else if ( !Q_stricmp( "OnMatchSessionUpdate", szEvent ) )
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{
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if ( !Q_stricmp( pEvent->GetString( "state" ), "updated" ) )
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{
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if ( KeyValues *kvUpdate = pEvent->FindKey( "update" ) )
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{
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MM_Title_RichPresence_Update( GetCurrentMatchSessionSettings(), kvUpdate );
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}
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}
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else if ( !Q_stricmp( pEvent->GetString( "state" ), "created" ) ||
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!Q_stricmp( pEvent->GetString( "state" ), "ready" ) )
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{
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MM_Title_RichPresence_Update( GetCurrentMatchSessionSettings(), NULL );
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}
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else if ( !Q_stricmp( pEvent->GetString( "state" ), "closed" ) )
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{
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MM_Title_RichPresence_Update( NULL, NULL );
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}
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}
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}
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//
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//
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//
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int CMatchTitle::GetEventDebugID( void )
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{
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return EVENT_DEBUG_ID_INIT;
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}
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void CMatchTitle::FireGameEvent( IGameEvent *pIGameEvent )
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{
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// Check if the current match session is on an active game server
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IMatchSession *pMatchSession = g_pMatchFramework->GetMatchSession();
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if ( !pMatchSession )
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return;
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KeyValues *pSessionSettings = pMatchSession->GetSessionSettings();
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char const *szGameServer = pSessionSettings->GetString( "server/server", "" );
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char const *szSystemLock = pSessionSettings->GetString( "system/lock", "" );
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if ( ( !szGameServer || !*szGameServer ) &&
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( !szSystemLock || !*szSystemLock ) )
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return;
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// Also don't run on the client when there's a host
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char const *szSessionType = pMatchSession->GetSessionSystemData()->GetString( "type", NULL );
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if ( szSessionType && !Q_stricmp( szSessionType, "client" ) )
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return;
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// Parse the game event
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char const *szGameEvent = pIGameEvent->GetName();
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if ( !szGameEvent || !*szGameEvent )
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return;
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if ( !Q_stricmp( "round_start", szGameEvent ) )
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{
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pMatchSession->UpdateSessionSettings( KeyValues::AutoDeleteInline( KeyValues::FromString(
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"update",
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" update { "
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" game { "
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" state game "
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" } "
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" } "
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) ) );
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}
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else if ( !Q_stricmp( "finale_start", szGameEvent ) )
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{
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pMatchSession->UpdateSessionSettings( KeyValues::AutoDeleteInline( KeyValues::FromString(
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"update",
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" update { "
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" game { "
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" state finale "
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" } "
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" } "
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) ) );
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}
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else if ( !Q_stricmp( "game_newmap", szGameEvent ) )
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{
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KeyValues *kvUpdate = KeyValues::FromString(
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"update",
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" update { "
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" game { "
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" state game "
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" } "
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" } "
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);
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KeyValues::AutoDelete autodelete( kvUpdate );
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pMatchSession->UpdateSessionSettings( kvUpdate );
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}
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else if ( !Q_stricmp( "difficulty_changed", szGameEvent ) )
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{
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char const *szDifficulty = pIGameEvent->GetString( "strDifficulty", "normal" );
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KeyValues *kvUpdate = KeyValues::FromString(
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"update",
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" update { "
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" game { "
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" difficulty = "
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" } "
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" } "
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);
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KeyValues::AutoDelete autodelete( kvUpdate );
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kvUpdate->SetString( "update/game/difficulty", szDifficulty );
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pMatchSession->UpdateSessionSettings( kvUpdate );
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}
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else if ( !Q_stricmp( "server_pre_shutdown", szGameEvent ) )
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{
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char const *szReason = pIGameEvent->GetString( "reason", "quit" );
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if ( !Q_stricmp( szReason, "quit" ) )
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{
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DevMsg( "Received server_pre_shutdown notification - server is shutting down...\n" );
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// Transform the server shutdown event into game end event
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g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues(
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"OnEngineDisconnectReason", "reason", "Server shutting down"
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) );
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}
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}
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}
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