53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "mm_title_richpresence.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static void SetAllUsersContext( DWORD dwContextId, DWORD dwValue, bool bAsync = true )
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{
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#ifdef _X360
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for ( int k = 0; k < ( int ) XBX_GetNumGameUsers(); ++ k )
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{
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if ( XBX_GetUserIsGuest( k ) )
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continue;
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int iCtrlr = XBX_GetUserId( k );
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if ( bAsync )
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XUserSetContextEx( iCtrlr, dwContextId, dwValue, MMX360_NewOverlappedDormant() );
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else
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XUserSetContext( iCtrlr, dwContextId, dwValue );
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}
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#endif
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}
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static void SetAllUsersProperty( DWORD dwPropertyId, DWORD cbValue, void const *pvValue )
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{
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#ifdef _X360
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for ( int k = 0; k < ( int ) XBX_GetNumGameUsers(); ++ k )
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{
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if ( XBX_GetUserIsGuest( k ) )
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continue;
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int iCtrlr = XBX_GetUserId( k );
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XUserSetPropertyEx( iCtrlr, dwPropertyId, cbValue, pvValue, MMX360_NewOverlappedDormant() );
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}
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#endif
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}
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KeyValues * MM_Title_RichPresence_PrepareForSessionCreate( KeyValues *pSettings )
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{
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return NULL;
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}
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void MM_Title_RichPresence_Update( KeyValues *pFullSettings, KeyValues *pUpdatedSettings )
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{
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}
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void MM_Title_RichPresence_PlayersChanged( KeyValues *pFullSettings )
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{
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}
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