180 lines
6.2 KiB
Plaintext
180 lines
6.2 KiB
Plaintext
//-----------------------------------------------------------------------------
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// LAUNCHER_MAIN.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game"
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// Must be built explicitly as "default" in order to build a compliant submittable Disc.
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// Renames will not work.
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$Macro OUTBINNAME "default"
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$Macro OUTBINNAME "csgo" [$WIN32]
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$Macro OUTBINNAME "csgo_win64" [$WIN64]
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$Macro OUTBINNAME "csgo_osx" [$OSX32]
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$Macro OUTBINNAME "csgo_osx64" [$OSX64]
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$Macro OUTBINNAME "csgo_linux" [$LINUX32]
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$Macro OUTBINNAME "csgo_linux64" [$LINUX64]
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$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
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$Macro DEMOSUFFIX "_demo\" [$DEMO]
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$MacroEmptyString DEMOSUFFIX "empty" [!$DEMO]
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$Macro "PS3MEMOVERRIDE" "--wrap=abort --wrap=malloc --wrap=calloc --wrap=memalign --wrap=realloc --wrap=reallocalign --wrap=malloc_usable_size --wrap=malloc_stats --wrap=free"
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$CustomBuildStep "fp"
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{
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$CommandLine "$(SCE_PS3_ROOT)\host-win32\Cg\bin\sce-cgc -quiet -profile sce_fp_rsx -o "$(InputName).fpo" "$(InputPath)"
$(SCE_PS3_ROOT)\host-win32\ppu\bin\ppu-lv2-objcopy -I binary -O elf64-powerpc-celloslv2 -B powerpc "$(InputName).fpo" "$(IntDir)\$(InputName).fp.ppu.o""
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$Description "Fragment Program $(InputFileName) produces $(InputName).fpo produces $(InputName).fp.ppu.o"
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$Outputs "$(InputName).fpo;$(IntDir)\$(InputName).fp.ppu.o"
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}
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$CustomBuildStep "vp"
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{
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$CommandLine "$(SCE_PS3_ROOT)\host-win32\Cg\bin\sce-cgc -quiet -profile sce_vp_rsx -o "$(InputName).vpo" "$(InputPath)"
$(SCE_PS3_ROOT)\host-win32\ppu\bin\ppu-lv2-objcopy -I binary -O elf64-powerpc-celloslv2 -B powerpc "$(InputName).vpo" "$(IntDir)\$(InputName).vp.ppu.o""
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$Description "Vertex Program $(InputFileName) produces $(InputName).vpo produces $(InputName).vp.ppu.o"
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$Outputs "$(InputName).vpo;$(IntDir)\$(InputName).vp.ppu.o"
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}
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$Configuration
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{
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$Compiler
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{
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$ForceIncludes " "
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$PreprocessorDefinitions "$BASE;RATINGSBUILD" [$RATINGSBUILD]
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}
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$Compiler [$PS3 && !$CERT]
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{
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$ForcedUsingFiles "?DbgSaveProj
?DbgElfArgs=-dev -game csgo
?FileServDir=$(SolutionDir)..
?HomeDir=$(SolutionDir).."
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$AdditionalIncludeDirectories "$BASE;"$(SN_PS3_PATH)/ppu/include""
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}
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$Linker [$WIN32]
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{
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$EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)"
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$FixedBaseAddress "Generate a relocation section (/FIXED:NO)"
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}
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$SNCLinker [$PS3]
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{
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// General
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$AdditionalDependencies "$BASE libsysutil_game_stub.a libsysutil_stub.a"
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// Command Line
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$AdditionalOptions "$BASE $PS3MEMOVERRIDE"
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}
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$Compiler [$PS3]
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{
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$PreprocessorDefinitions "$BASE;PS3MEMOVERRIDEWRAP;PS3MAINELF"
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\common;$SRCDIR\public"
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}
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$Xbox360ImageConversion [$X360]
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{
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// General
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$AdditionalSections "5841125A=$SRCDIR\common\xlast_$VPCGAME\$VPCGAME.spa"
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$ProjectDefaults "$SRCDIR\common\xlast_$VPCGAME$DEMOSUFFIX\$VPCGAME.xml"
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}
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$ConsoleDeployment [$X360]
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{
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$DeploymentRoot "xe:\$VPCGAME$DEMOSUFFIX"
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}
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$PreBuildEvent [$WINDOWS]
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{
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$CommandLine "if EXIST $OUTBINDIR\$OUTBINNAME.exe for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$OUTBINNAME.exe$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
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"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
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"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n"
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}
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$PreLinkEvent [$PS3]
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{
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$CommandLine "call .\$(IntDir)\errorshader.vp.bat" "\n" \
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"call .\$(IntDir)\errorshader.fp.bat" "\n"
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}
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$PostBuildEvent [$X360]
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{
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// inherit and add
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$CommandLine "$BASE" \
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"call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)$(TargetName).xex xE:\$VPCGAME$DEMOSUFFIX\default.xex" "\n"
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}
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$PostBuildEvent [$WINDOWS]
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{
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// override with specific behavior
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$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$OUTBINNAME.exe $SRCDIR" "\n" \
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"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$OUTBINNAME.pdb $SRCDIR" "\n" \
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"copy $(TargetPath) $OUTBINDIR\$OUTBINNAME.exe" "\n" \
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"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
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"if exist $(TargetDir)$(TargetName).map copy $(TargetDir)$(TargetName).map $OUTBINDIR\$OUTBINNAME.map" "\n" \
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"if exist $(TargetDir)$(TargetName).pdb copy $(TargetDir)$(TargetName).pdb $OUTBINDIR\$OUTBINNAME.pdb" "\n" \
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"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$OUTBINNAME.dat $SRCDIR" "\n" \
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"$OUTBINDIR\bin\newdat $OUTBINDIR\$OUTBINNAME.exe" "\n" \
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"goto BuildEventOK" "\n" \
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":BuildEventFailed" "\n" \
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"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
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"del /q $(TargetPath)" "\n" \
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"exit 1" "\n" \
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":BuildEventOK" "\n"
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$Description "Publishing to $OUTBINDIR"
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$ExcludedFromBuild "No"
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}
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$Linker [$PS3]
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{
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$AdditionalDependencies "$BASE "$(SN_PS3_PATH)/ppu/lib/sn/libsn.a" "$(SN_PS3_PATH)/ppu/lib/sn/libsntuner.a""
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}
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}
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$Project
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{
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$Folder "Source Files"
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{
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-$File "$SRCDIR\public\tier0\memoverride.cpp" [!$PS3]
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}
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$Folder "Link Libraries"
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{
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-$File "$LIBPUBLIC\tier0.lib" [$WINDOWS||$LINUX]
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-$File "$LIBPUBLIC\tier1.lib" [$WINDOWS||$LINUX]
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-$File "$LIBPUBLIC\vstdlib.lib" [$WINDOWS||$LINUX]
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-$File "$LIBPUBLIC\$_IMPLIB_PREFIXtier0$_IMPLIB_EXT" [$POSIX]
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-$File "$LIBPUBLIC\$_IMPLIB_PREFIXvstdlib$_IMPLIB_EXT" [$POSIX]
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-$File "$LIBPUBLIC\tier1$_IMPLIB_EXT" [$POSIX]
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-$File "$LIBPUBLIC\tier0_360.lib" [$X360]
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-$File "$LIBPUBLIC\tier1_360.lib" [$X360]
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-$File "$LIBPUBLIC\vstdlib_360.lib" [$X360]
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}
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}
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$Project "launcher_main"
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\ps3_pathinfo.h"
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$File "main.cpp"
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$File "errorrenderloop.cpp" [$PS3]
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$File "errorrenderloop.h" [$PS3]
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$File "errorshader.vp" [$PS3]
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$File "errorshader.fp" [$PS3]
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$File "ps3_pathinfo.cpp" [$PS3]
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}
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$Folder "Resources" [$WINDOWS]
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{
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$File "launcher_main.rc"
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$File "$SRCDIR\launcher\res\launcher.ico"
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}
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}
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