csgo-2018-source/hammer/toolsprinkle.h
2021-07-24 21:11:47 -07:00

107 lines
3.7 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ====
//
// Purpose: Defines the interface to the entity sprinkle tool.
//
//=============================================================================
#ifndef __TOOL_SPRINKLE_H
#define __TOOL_SPRINKLE_H
#pragma once
#include "ToolInterface.h"
#include "Tool3D.h"
class CRender2D;
class CRender3D;
class CEntitySprinkleDlg;
class CToolEntitySprinkle : public Tool3D
{
public:
CToolEntitySprinkle(void);
~CToolEntitySprinkle(void);
inline void GetPos(Vector &vecPos);
//
// CBaseTool implementation.
//
virtual ToolID_t GetToolID(void) { return TOOL_ENTITY_SPRINKLE; }
virtual void OnActivate();
virtual void OnDeactivate();
virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
virtual void RenderTool2D(CRender2D *pRender);
virtual void RenderTool3D(CRender3D *pRender);
protected:
//
// Tool3D implementation.
//
virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags);
virtual void FinishTranslation(bool bSave);
virtual int HitTest(CMapView *pView, const Vector2D &vPoint, bool bTestHandles = false);
private:
void DetermineKeysDown( );
void OnEscape( );
void RemoveMapObjects( Vector &vOrigin, KeyValues *pSprinkleType, int nMode, int nDensity, CUtlVector< CMapEntity * > *pRemovedLocations = NULL, CMapEntity *pTouchedEntity = NULL );
void PopulateEntity( CMapEntity *pEntity, KeyValues *pFields );
void CreateMapObject( Vector &vOrigin, KeyValues *pSprinkleType, int nMode, bool bRandomYaw, CMapEntity *pExisting = NULL );
bool FindWorldMousePoint( CMapView3D *pView, const Vector2D &vPoint );
bool FindWorldSpot( Vector &vOrigin );
bool IsInSprinkle( KeyValues *pSprinkleType, const char *pszClassname );
const char *FindField( KeyValues *pSprinkleType, const char *pszClassname, const char *pszFieldName );
bool DoSizing( const Vector2D &vPoint );
void CalcGridInfo( KeyValues *pSprinkleType, float &flGridXSize, float &flGridYSize, float &flXSize, float &flYSize, Vector &vCenter );
void PerformSprinkle( bool bInitial );
Vector m_vecPos; // Current position of the marker.
CEntitySprinkleDlg *pSprinkleDlg;
Vector2D m_vMousePoint;
Vector m_vWorldMousePoint;
Vector m_vLastDrawPoint;
VMatrix m_LocalMatrix;
VMatrix m_LocalMatrixNeg;
CMapFace *m_pHitFace;
bool m_bWorldValid;
bool m_InSizingMode;
bool m_InDrawMode;
bool m_bCtrlDown;
Vector2D m_StartSizingPoint;
float m_BrushSize;
float m_OrigBrushSize;
KeyValues *m_pSprinkleInfo;
};
//-----------------------------------------------------------------------------
// Purpose: Returns the current position of the marker.
//-----------------------------------------------------------------------------
inline void CToolEntitySprinkle::GetPos(Vector &vecPos)
{
vecPos = m_vecPos;
}
#endif // __TOOL_SPRINKLE_H