107 lines
3.7 KiB
C++
107 lines
3.7 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ====
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//
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// Purpose: Defines the interface to the entity sprinkle tool.
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//
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//=============================================================================
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#ifndef __TOOL_SPRINKLE_H
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#define __TOOL_SPRINKLE_H
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#pragma once
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#include "ToolInterface.h"
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#include "Tool3D.h"
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class CRender2D;
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class CRender3D;
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class CEntitySprinkleDlg;
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class CToolEntitySprinkle : public Tool3D
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{
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public:
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CToolEntitySprinkle(void);
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~CToolEntitySprinkle(void);
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inline void GetPos(Vector &vecPos);
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//
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// CBaseTool implementation.
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//
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virtual ToolID_t GetToolID(void) { return TOOL_ENTITY_SPRINKLE; }
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virtual void OnActivate();
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virtual void OnDeactivate();
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virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint );
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virtual void RenderTool2D(CRender2D *pRender);
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virtual void RenderTool3D(CRender3D *pRender);
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protected:
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//
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// Tool3D implementation.
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//
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virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags);
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virtual void FinishTranslation(bool bSave);
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virtual int HitTest(CMapView *pView, const Vector2D &vPoint, bool bTestHandles = false);
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private:
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void DetermineKeysDown( );
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void OnEscape( );
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void RemoveMapObjects( Vector &vOrigin, KeyValues *pSprinkleType, int nMode, int nDensity, CUtlVector< CMapEntity * > *pRemovedLocations = NULL, CMapEntity *pTouchedEntity = NULL );
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void PopulateEntity( CMapEntity *pEntity, KeyValues *pFields );
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void CreateMapObject( Vector &vOrigin, KeyValues *pSprinkleType, int nMode, bool bRandomYaw, CMapEntity *pExisting = NULL );
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bool FindWorldMousePoint( CMapView3D *pView, const Vector2D &vPoint );
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bool FindWorldSpot( Vector &vOrigin );
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bool IsInSprinkle( KeyValues *pSprinkleType, const char *pszClassname );
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const char *FindField( KeyValues *pSprinkleType, const char *pszClassname, const char *pszFieldName );
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bool DoSizing( const Vector2D &vPoint );
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void CalcGridInfo( KeyValues *pSprinkleType, float &flGridXSize, float &flGridYSize, float &flXSize, float &flYSize, Vector &vCenter );
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void PerformSprinkle( bool bInitial );
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Vector m_vecPos; // Current position of the marker.
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CEntitySprinkleDlg *pSprinkleDlg;
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Vector2D m_vMousePoint;
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Vector m_vWorldMousePoint;
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Vector m_vLastDrawPoint;
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VMatrix m_LocalMatrix;
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VMatrix m_LocalMatrixNeg;
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CMapFace *m_pHitFace;
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bool m_bWorldValid;
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bool m_InSizingMode;
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bool m_InDrawMode;
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bool m_bCtrlDown;
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Vector2D m_StartSizingPoint;
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float m_BrushSize;
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float m_OrigBrushSize;
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KeyValues *m_pSprinkleInfo;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Returns the current position of the marker.
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//-----------------------------------------------------------------------------
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inline void CToolEntitySprinkle::GetPos(Vector &vecPos)
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{
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vecPos = m_vecPos;
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}
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#endif // __TOOL_SPRINKLE_H
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