63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// PakDoc.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CPakDoc document
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typedef struct
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{ char magic[4]; // Name of the new WAD format
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long diroffset; // Position of WAD directory from start of file
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long dirsize; // Number of entries * 0x40 (64 char)
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} pakheader_t;
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typedef struct
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{ char filename[50]; // Name of the file, Unix style, with extension,
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// 50 chars, padded with '\0'.
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long offset; // Position of the entry in PACK file
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long size; // Size of the entry in PACK file
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} pakentry_t;
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class CPakDoc : public CDocument
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{
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protected:
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CPakDoc(); // protected constructor used by dynamic creation
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DECLARE_DYNCREATE(CPakDoc)
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPakDoc)
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public:
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virtual void Serialize(CArchive& ar); // overridden for document i/o
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protected:
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virtual BOOL OnNewDocument();
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CPakDoc();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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protected:
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//{{AFX_MSG(CPakDoc)
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// NOTE - the ClassWizard will add and remove member functions here.
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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