81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef MAPVIEW2D_H
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#define MAPVIEW2D_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapView2DBase.h"
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#include "tier1/utlvector.h"
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class CMapInstance;
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class CMapView2D : public CMapView2DBase
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{
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protected:
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CMapView2D(); // protected constructor used by dynamic creation
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virtual ~CMapView2D();
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DECLARE_DYNCREATE(CMapView2D)
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virtual bool IsLogical() { return false; }
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virtual void OnRenderListDirty();
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void RenderInstance( CMapInstance *pInstanceClass, CMapClass *pMapClass, Vector &InstanceOrigin, QAngle &InstanceAngles );
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private:
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void DrawPointFile( CRender2D *pRender );
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void AddToRenderLists( CMapClass *pObject );
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void RenderFoW( void );
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void Render();
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void SetDrawType( DrawType_t drawType );
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virtual void ActivateView( bool bActivate );
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bool UpdateRenderObjects();
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void DrawCullingCircleHelper2D( CRender2D *pRender );
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void RenderInstanceMapClass_r( CMapClass *pObject );
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// general variables:
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bool m_bLastActiveView; // is this the last active view?
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CUtlVector<CMapClass *> m_RenderList; // list of current rendered objects
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bool m_bUpdateRenderObjects; // if true, update render list on next draw
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// bool m_bInstanceRendering; // if true, we are rendering an instance
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// Vector m_InstanceOrigin; // the origin offset of instance rendering
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// QAngle m_InstanceAngles; // the rotation of the instance rendering
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// VMatrix m_InstanceMatrix; // matrix of the origin and rotation of rendering
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// matrix3x4_t m_Instance3x4Matrix; // matrix of the origin and rotation of rendering
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMapView2D)
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protected:
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virtual void OnInitialUpdate(); // first time after construct
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afx_msg void OnView2dxy();
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afx_msg void OnView2dyz();
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afx_msg void OnView2dxz();
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afx_msg void OnUpdateEditSelection(CCmdUI *pCmdUI);
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afx_msg BOOL OnToolsAlign(UINT nID);
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afx_msg BOOL OnFlip(UINT nID);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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inline bool CMapView2D::UpdateRenderObjects()
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{
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return m_bUpdateRenderObjects;
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}
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#endif // MAPVIEW2D_H
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