273 lines
8.6 KiB
C++
273 lines
8.6 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef MAPENTITY_H
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#define MAPENTITY_H
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#pragma once
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#include "MapClass.h"
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#include "MapFace.h" // FIXME: For PLANE definition.
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#include "EditGameClass.h"
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class CMapAnimator;
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class CRender2D;
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class CManifest;
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enum LogicalConnection_t
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{
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LOGICAL_CONNECTION_INPUT = 0,
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LOGICAL_CONNECTION_OUTPUT,
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};
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int CompareEntityNames(const char *szName1, const char *szName2);
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#define ENTITY_FLAG_IS_LIGHT 1
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#define ENTITY_FLAG_SHOW_IN_LPREVIEW2 2
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#define ENTITY_FLAG_IS_INSTANCE 4
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class CMapEntity : public CMapClass, public CEditGameClass
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{
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DECLARE_REFERENCED_CLASS( CMapEntity );
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friend CManifest;
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public:
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DECLARE_MAPCLASS(CMapEntity,CMapClass);
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CMapEntity();
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~CMapEntity();
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void Debug(void);
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size_t GetSize();
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int m_EntityTypeFlags; // for fast checks w/o using class name
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//
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// For flags field.
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//
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enum
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{
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flagPlaceholder = 0x01, // No solids - just a point entity
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};
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enum alignType_e
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{
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ALIGN_TOP,
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ALIGN_BOTTOM,
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};
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bool NameMatches(const char *szName) const;
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bool ClassNameMatches(const char *szName) const;
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virtual bool ShouldAppearInRaytracedLightingPreview(void)
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{
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return ( m_EntityTypeFlags & ENTITY_FLAG_SHOW_IN_LPREVIEW2 ) != 0;
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}
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static inline void ShowDotACamera(bool bShow) { s_bShowDotACamera = bShow; }
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static inline bool GetShowDotACamera(void) { return s_bShowDotACamera; }
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static inline void ShowEntityNames(bool bShow) { s_bShowEntityNames = bShow; }
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static inline bool GetShowEntityNames(void) { return s_bShowEntityNames; }
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static inline void ShowEntityConnections(bool bShow) { s_bShowEntityConnections = bShow; }
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static inline bool GetShowEntityConnections(void) { return s_bShowEntityConnections; }
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static inline void ShowUnconnectedEntities(bool bShow) { s_bShowUnconnectedEntities = bShow; }
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static inline bool GetShowUnconnectedEntities(void) { return s_bShowUnconnectedEntities; }
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void ReplaceTargetname(const char *szOldName, const char *szNewName);
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void CalculateTypeFlags( void );
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virtual void SignalChanged(void ); // object has changed
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inline void SetPlaceholder(BOOL bSet)
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{
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if (bSet)
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{
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flags |= flagPlaceholder;
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}
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else
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{
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flags &= ~flagPlaceholder;
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}
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}
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inline BOOL IsPlaceholder(void) const
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{
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return((flags & flagPlaceholder) ? TRUE : FALSE);
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}
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bool UpdateObjectColor();
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//
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// CMapClass overrides.
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//
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virtual bool IsIntersectingCordon(const Vector &vecMins, const Vector &vecMaxs);
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//
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// Serialization.
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//
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ChunkFileResult_t LoadVMF(CChunkFile *pFile);
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ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
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int SerializeRMF(std::fstream&, BOOL);
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int SerializeMAP(std::fstream&, BOOL);
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virtual void PostloadWorld(CMapWorld *pWorld);
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virtual ChunkFileResult_t SaveEditorData(CChunkFile *pFile);
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//
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// Rendering.
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//
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virtual void Render2D(CRender2D *pRender);
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virtual void RenderLogical( CRender2D *pRender );
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virtual bool IsLogical();
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virtual bool IsVisibleLogical(void);
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virtual void SetLogicalPosition( const Vector2D &vecPosition );
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virtual const Vector2D& GetLogicalPosition( );
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virtual void GetRenderLogicalBox( Vector2D &mins, Vector2D &maxs );
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void GetLogicalConnectionPosition( LogicalConnection_t i, Vector2D &vecPosition );
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virtual bool ShouldSnapToHalfGrid();
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virtual void SetOrigin(Vector& o);
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virtual void CalcBounds(BOOL bFullUpdate = FALSE);
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inline void SetClass(GDclass *pClass) { CEditGameClass::SetClass(pClass); } // Works around a namespace issue.
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virtual void SetClass(LPCTSTR pszClassname, bool bLoading = false);
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virtual void AlignOnPlane( Vector& pos, PLANE *plane, alignType_e align );
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//
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// Hit testing/selection.
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//
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virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
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virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
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virtual bool HitTestLogical(CMapViewLogical *pView, const Vector2D &point, HitInfo_t &nHitData);
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//
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// Notifications.
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//
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virtual void OnClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
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virtual void OnPreClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
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virtual void OnAddToWorld(CMapWorld *pWorld);
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virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren );
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virtual void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType);
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virtual void OnPrePaste( CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList );
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virtual void OnPaste( CMapClass *pCopyObject, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList );
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virtual void UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject);
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virtual bool OnApply( void );
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//
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// Keyvalue access. We need to know any time one of our keyvalues changes.
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//
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virtual void SetKeyValue(LPCSTR pszKey, LPCSTR pszValue);
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virtual void DeleteKeyValue(LPCTSTR pszKey);
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int GetNodeID(void);
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int SetNodeID(int nNodeID);
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void NotifyChildKeyChanged(CMapClass *pChild, const char *szKey, const char *szValue);
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virtual CMapEntity *FindChildByKeyValue( LPCSTR key, LPCSTR value, bool *bIsInInstance = NULL, VMatrix *InstanceMatrix = NULL );
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
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virtual void AddChild(CMapClass *pChild);
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bool HasSolidChildren(void);
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void AssignNodeID(void);
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const char* GetDescription();
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bool IsScaleable() const { return !IsPlaceholder(); }
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// animation
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bool GetTransformMatrix( VMatrix& matrix );
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bool IsAnimationController() { return IsMoveClass(); }
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//-----------------------------------------------------------------------------
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// Purpose: If the first child of this entity is of type MapClass, this function
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// returns a pointer to that child.
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// Output : Returns a pointer to the MapClass that is a child of this
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// entity, NULL if the first child of this entity is not MapClass.
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//-----------------------------------------------------------------------------
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template <class MapClass>
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MapClass *GetChildOfType( MapClass *ignoredArg )
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{
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FOR_EACH_OBJ( m_Children, pos )
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{
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MapClass *pChild = dynamic_cast<MapClass *>( m_Children.Element(pos).GetObject() );
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if ( pChild != NULL )
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{
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return pChild;
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}
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}
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return NULL;
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}
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//
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// CMapAtom implementation.
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//
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virtual void GetRenderColor( CRender2D *pRender, unsigned char &red, unsigned char &green, unsigned char &blue);
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virtual color32 GetRenderColor( CRender2D *pRender );
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// char const* GetKeyValue( char *symbol )
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// {
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// return m_KeyValues.GetValue(symbol );
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// }
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private:
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void EnsureUniqueNodeID(CMapWorld *pWorld);
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void OnKeyValueChanged(const char *pszKey, const char *pszOldValue, const char *pszValue);
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//
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// Each CMapEntity may have one or more helpers as its children, depending
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// on its class definition in the FGD file.
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//
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void AddBoundBoxForClass(GDclass *pClass, bool bLoading);
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void AddHelper(CMapClass *pHelper, bool bLoading);
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void AddHelpersForClass(GDclass *pClass, bool bLoading);
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void RemoveHelpers(bool bRemoveSolids);
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void UpdateHelpers(bool bLoading);
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// Safely sets the move parent. Will assert and not set it if pEnt is equal to this ent,
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// or if this ent is already a parent of pEnt.
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void SetMoveParent( CMapEntity *pEnt );
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//
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// Chunk and key value handlers for loading.
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//
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static ChunkFileResult_t LoadSolidCallback(CChunkFile *pFile, CMapEntity *pEntity);
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static ChunkFileResult_t LoadEditorCallback(CChunkFile *pFile, CMapEntity *pEntity);
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static ChunkFileResult_t LoadHiddenCallback(CChunkFile *pFile, CMapEntity *pEntity);
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static ChunkFileResult_t LoadKeyCallback(const char *szKey, const char *szValue, CMapEntity *pEntity);
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static ChunkFileResult_t LoadEditorKeyCallback(const char *szKey, const char *szValue, CMapEntity *pEntity);
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static bool s_bShowDotACamera;
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static bool s_bShowEntityNames; // Whether to render entity names in the 2D views.
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static bool s_bShowEntityConnections; // Whether to render lines indicating entity connections in the 2D views.
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static bool s_bShowUnconnectedEntities; // Whether to render unconnected entities in logical views
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WORD flags; // flagPlaceholder
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CMapEntity *m_pMoveParent; // for entity movement hierarchy
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CMapAnimator *m_pAnimatorChild;
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Vector2D m_vecLogicalPosition; // Position in logical space
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};
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class IMapEntity_Type_t : public CMapEntity {};
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bool MapEntityList_HasInput(const CMapEntityList *pList, const char *szInput, InputOutputType_t eType = iotInvalid);
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#endif // MAPENTITY_H
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