csgo-2018-source/hammer/hammer_dll.vpc
2021-07-24 21:11:47 -07:00

782 lines
19 KiB
Plaintext

//-----------------------------------------------------------------------------
// HAMMER_DLL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories ".;$BASE;$SRCDIR\common\shaderdll,$SRCDIR\common\iostream;$SRCDIR\dx9sdk\include;$SRCDIR\engine;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\public\wintab\include"
$PreprocessorDefinitions "$BASE;VALVE;PROTECTED_THINGS_DISABLE;VERSION_SAFE_STEAM_API_INTERFACES;NO_WARN_MBCS_MFC_DEPRECATION"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$AdditionalOptions "/EHa /MP"
}
$Linker
{
$AdditionalDependencies "$BASE winmm.lib rpcrt4.lib psapi.lib $SRCDIR\public\wintab\lib\i386\wntab32x.lib"
}
}
$Configuration "Debug"
{
$Compiler
{
$PrecompiledHeaderFile "Hammer___Win32_Debug/hammer.pch"
}
}
$Configuration "Release"
{
$Compiler
{
$PrecompiledHeaderFile "Hammer___Win32_Release/hammer.pch"
}
}
$Project "hammer_dll"
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;NO_MEMOVERRIDE_NEW_DELETE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)"
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "stdafx.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
$File "$SRCDIR\public\builddisp.cpp" \
"buildnum.cpp" \
"camera.cpp" \
"$SRCDIR\public\chunkfile.cpp" \
"$SRCDIR\public\collisionutils.cpp" \
"$SRCDIR\common\ConfigManager.cpp" \
"$SRCDIR\common\SourceAppInfo.cpp" \
"$SRCDIR\public\disp_common.cpp" \
"$SRCDIR\public\disp_powerinfo.cpp" \
"$SRCDIR\public\filesystem_helpers.cpp" \
"$SRCDIR\public\filesystem_init.cpp" \
"hammer_mathlib.cpp" \
"$SRCDIR\public\keyframe\keyframe.cpp" \
"$SRCDIR\public\rope_physics.cpp" \
"saveinfo.cpp" \
"$SRCDIR\public\simple_physics.cpp" \
"$SRCDIR\public\studio.cpp" \
"$SRCDIR\public\vgui_controls\vgui_controls.cpp" \
"viewersettings.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "activeitemlist.h"
$File "$SRCDIR\public\tier0\afxmem_override.cpp"
$File "AnchorMgr.cpp"
$File "AnchorMgr.h"
$File "axes2.cpp"
$File "axes2.h"
$File "blockarray.h"
$File "boundbox.cpp"
$File "boundbox.h"
$File "brushops.cpp"
$File "brushops.h"
$File "bsplighting.cpp"
$File "bsplighting.h"
$File "bsplightingthread.cpp"
$File "bsplightingthread.h"
$File "$SRCDIR\public\builddisp.h"
$File "camera.h"
$File "childfrm.cpp"
$File "childfrm.h"
$File "$SRCDIR\public\chunkfile.h"
$File "clipcode.cpp"
$File "clipcode.h"
$File "clock.cpp"
$File "cmdhandlers.h"
$File "cmdsyncmesh.cpp"
$File "cmdsyncmesh.h"
$File "$SRCDIR\public\collisionutils.h"
$File "controlbarids.h"
$File "createarch.cpp"
$File "culltreenode.cpp"
$File "culltreenode.h"
$File "custommessages.h"
$File "detailobjects.cpp"
$File "detailobjects.h"
$File "$SRCDIR\public\disp_common.h"
$File "dispmanager.cpp"
$File "dispmanager.h"
$File "dispmapimagefilter.cpp"
$File "dispmapimagefilter.h"
$File "disppaint.cpp"
$File "disppaint.h"
$File "dispsew.cpp"
$File "dispsew.h"
$File "DispShore.cpp"
$File "DispShore.h"
$File "dispsubdiv.cpp"
$File "dispsubdiv.h"
$File "dynamicdialogwnd.cpp"
$File "dynamicdialogwnd.h"
$File "editgameclass.cpp"
$File "editgameclass.h"
$File "editgameconfigs.cpp"
$File "editgameconfigs.h"
$File "editgroups.h"
$File "entityconnection.cpp"
$File "entityconnection.h"
$File "error3d.h"
$File "events.cpp"
$File "faceedit_disppage.h"
$File "faceedit_materialpage.h"
$File "faceeditsheet.h"
$File "FileChangeWatcher.h"
$File "FileChangeWatcher.cpp"
$File "filtercontrol.h"
$File "FilteredComboBox.cpp"
$File "gameconfig.cpp"
$File "gameconfig.h"
$File "gamepalette.cpp"
$File "gamepalette.h"
$File "gizmo.cpp"
$File "gizmo.h"
$File "globalfunctions.h"
$File "gridnav.cpp"
$File "gridnav.h"
$File "hammer.cpp"
$File "hammer.h"
$File "hammer.rc"
$File "hammer_mathlib.h"
$File "HammerScene.cpp"
$File "HammerScene.h"
$File "HammerVGui.cpp"
$File "HammerVGui.h"
$File "helperfactory.cpp"
$File "history.cpp"
$File "history.h"
$File "ibsplighting.h"
$File "iconcombobox.cpp"
$File "iconcombobox.h"
$File "$SRCDIR\public\interpolatortypes.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "$SRCDIR\public\ivraddll.h"
$File "keyboard.cpp"
$File "keyboard.h"
$File "$SRCDIR\public\keyframe\keyframe.h"
$File "listboxex.cpp"
$File "listboxex.h"
$File "loadsave_map.cpp"
$File "loadsave_rmf.cpp"
$File "lpreview_thread.cpp"
$File "lprvwindow.cpp"
$File "mainfrm.cpp"
$File "mainfrm.h"
$File "makeprefablibrary.cpp"
$File "manifest.cpp"
$File "manifest.h"
$File "manifestdialog.cpp"
$File "manifestdialog.h"
$File "mapdefs.h"
$File "mapdoc.cpp"
$File "maperrorsdlg.h"
$File "mapinfodlg.h"
$File "mappath.cpp"
$File "mappath.h"
$File "mapview.cpp"
$File "mapview.h"
$File "mapview2d.cpp"
$File "mapview2d.h"
$File "mapview2dbase.cpp"
$File "mapview2dbase.h"
$File "mapview3d.cpp"
$File "mapview3d.h"
$File "mapviewlogical.cpp"
$File "mapviewlogical.h"
$File "materialproxyfactory_wc.cpp"
$File "materialproxyfactory_wc.h"
$File "mdiclientwnd.cpp"
$File "mdiclientwnd.h"
$File "messagewnd.cpp"
$File "messagewnd.h"
$File "misc.cpp"
$File "ModelBrowser.cpp"
$File "ModelBrowser.h"
$File "particlebrowser.cpp"
$File "particlebrowser.h"
$File "modelfactory.h"
$File "mychecklistbox.h"
$File "newdoctype.h"
$File "newkeyvalue.h"
$File "NewVisGroupDlg.h"
$File "noise.cpp"
$File "objectbar.cpp"
$File "objectbar.h"
$File "objectpage.h"
$File "objectproperties.h"
$File "op_entity.h"
$File "op_flags.h"
$File "op_groups.h"
$File "op_input.h"
$File "OP_Model.h"
$File "op_output.h"
$File "optbuild.h"
$File "optconfigs.h"
$File "optgeneral.h"
$File "optionproperties.h"
$File "options.cpp"
$File "options.h"
$File "opttextures.h"
$File "optview2d.h"
$File "optview3d.h"
$File "osver.cpp"
$File "pakdoc.h"
$File "pakframe.h"
$File "pakviewdirec.h"
$File "pakviewfiles.h"
$File "PopupMenus.h"
$File "prefab3d.cpp"
$File "prefab3d.h"
$File "prefabs.cpp"
$File "prefabs.h"
$File "progdlg.h"
$File "Render.cpp"
$File "render2d.cpp"
$File "render2d.h"
$File "render3dms.cpp"
$File "render3dms.h"
$File "RenderUtils.cpp"
$File "RenderUtils.h"
$File "resource.h"
$File "richeditctrlex.cpp"
$File "richeditctrlex.h"
$File "runcommands.cpp"
$File "runcommands.h"
$File "runmap.cpp"
$File "runmap.h"
$File "saveinfo.h"
$File "ScenePreviewDlg.cpp"
$File "ScenePreviewDlg.h"
$File "searchbox.h"
$File "Selection.cpp"
$File "shell.h"
$File "SoundBrowser.cpp"
$File "SoundBrowser.h"
$File "soundsystem.cpp"
$File "soundsystem.h"
$File "splash.cpp"
$File "splash.h"
$File "sprite.cpp"
$File "ssolid.cpp"
$File "ssolid.h"
$File "statusbarids.h"
$File "stdafx.h"
$File "$SRCDIR\utils\common\scriplib.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "tablet.cpp"
$File "tablet.h"
$File "$SRCDIR\common\vmfentitysupport.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "$SRCDIR\common\vmfmeshdatasupport.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "stocksolids.cpp"
$File "stocksolids.h"
$File "studiomodel.cpp"
$File "studiomodel.h"
$File "targetnamecombo.cpp"
$File "targetnamecombo.h"
$File "texturebar.h"
$File "texturebox.cpp"
$File "texturebox.h"
$File "texturebrowser.h"
$File "textureconverter.cpp"
$File "textureconverter.h"
$File "texturewindow.cpp"
$File "texturewindow.h"
$File "titlewnd.cpp"
$File "titlewnd.h"
$File "treelist.cpp"
$File "treelist.h"
$File "tooldefs.h"
$File "VGuiWnd.cpp"
$File "VGuiWnd.h"
$File "viewersettings.h"
$File "visgroup.cpp"
$File "visgroup.h"
$File "wndtex.h"
$Folder "Map classes"
{
$File "mapalignedbox.cpp"
$File "mapalignedbox.h"
$File "mapanimator.cpp"
$File "mapanimator.h"
$File "mapatom.h"
$File "MapAxisHandle.cpp"
$File "MapAxisHandle.h"
$File "mapclass.cpp"
$File "mapclass.h"
$File "mapcylinder.cpp"
$File "mapcylinder.h"
$File "mapdecal.cpp"
$File "mapdecal.h"
$File "mapdisp.cpp"
$File "mapdisp.h"
$File "mapdoc.h"
$File "mapentity.cpp"
$File "mapentity.h"
$File "mapface.cpp"
$File "mapface.h"
$File "mapfrustum.cpp"
$File "mapfrustum.h"
$File "mapgroup.cpp"
$File "mapgroup.h"
$File "maphelper.cpp"
$File "mapinstance.cpp"
$File "mapinstance.h"
$File "mapkeyframe.cpp"
$File "mapkeyframe.h"
$File "maplight.cpp"
$File "maplight.h"
$File "maplightcone.cpp"
$File "maplightcone.h"
$File "mapline.cpp"
$File "mapline.h"
$File "maplineoccluder.cpp"
$File "maplineoccluder.h"
$File "mapoccluder.cpp"
$File "mapoccluder.h"
$File "mapoverlay.cpp"
$File "mapoverlay.h"
$File "mapoverlaytrans.cpp"
$File "mapoverlaytrans.h"
$File "mapplayerhullhandle.cpp"
$File "mapplayerhullhandle.h"
$File "mappoint.cpp"
$File "mappoint.h"
$File "mappointhandle.cpp"
$File "mappointhandle.h"
$File "mapquadbounds.cpp"
$File "mapquadbounds.h"
$File "mapsidelist.cpp"
$File "mapsidelist.h"
$File "mapsolid.cpp"
$File "mapsolid.h"
$File "mapsphere.cpp"
$File "mapsphere.h"
$File "mapsprite.cpp"
$File "mapstudiomodel.cpp"
$File "mapstudiomodel.h"
$File "mapsweptplayerhull.cpp"
$File "mapsweptplayerhull.h"
$file "mapviewer.cpp"
$file "mapviewer.h"
$File "mapworld.cpp"
$File "mapworld.h"
$File "mapworldtext.h"
$File "mapworldtext.cpp"
}
$Folder "Foundry"
{
$File "foundrytool.cpp"
$File "foundrytool.h"
$File "$SRCDIR\public\registry.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Tools"
{
$File "box3d.cpp"
$File "box3d.h"
$File "tool3d.cpp"
$File "tool3d.h"
$File "ToolAxisHandle.cpp"
$File "ToolAxisHandle.h"
$File "ToolBase.cpp"
$File "ToolBlock.cpp"
$File "ToolBlock.h"
$File "ToolCamera.cpp"
$File "ToolCamera.h"
$File "ToolClipper.cpp"
$File "ToolClipper.h"
$File "ToolCordon.cpp"
$File "ToolCordon.h"
$File "ToolDecal.cpp"
$File "ToolDecal.h"
$File "tooldisplace.cpp"
$File "tooldisplace.h"
$File "ToolEntity.cpp"
$File "ToolEntity.h"
$File "toolinterface.h"
$File "ToolMagnify.cpp"
$File "ToolMagnify.h"
$File "ToolManager.cpp"
$File "ToolManager.h"
$File "ToolMaterial.cpp"
$File "ToolMaterial.h"
$File "ToolMorph.cpp"
$File "ToolMorph.h"
$File "ToolOverlay.cpp"
$File "ToolOverlay.h"
$File "ToolPickAngles.cpp"
$File "ToolPickAngles.h"
$File "ToolPickEntity.cpp"
$File "ToolPickEntity.h"
$File "toolpickface.cpp"
$File "toolpickface.h"
$File "ToolPointHandle.cpp"
$File "ToolPointHandle.h"
$File "ToolSelection.cpp"
$File "ToolSelection.h"
$File "ToolSphere.cpp"
$File "ToolSphere.h"
$File "toolsprinkle.cpp"
$File "toolsprinkle.h"
$File "toolswepthull.cpp"
$File "toolswepthull.h"
}
$Folder "Texture/materials system"
{
$File "dummytexture.cpp"
$File "dummytexture.h"
$File "ieditortexture.h"
$File "material.cpp"
$File "material.h"
$File "texture.cpp"
$File "texture.h"
$File "texturesystem.cpp"
$File "wadtexture.cpp"
$File "wadtexture.h"
}
$Folder "Shell"
{
$File "shell.cpp"
$File "shellmessagewnd.cpp"
}
$Folder "Controls"
{
$File "autoselcombo.cpp"
$File "autoselcombo.h"
$File "anglebox.cpp"
$File "anglebox.h"
$File "cordonlist.cpp"
$File "cordonlist.h"
$File "grouplist.cpp"
$File "grouplist.h"
}
$Folder "Dialogs"
{
$File "archdlg.cpp"
$File "archdlg.h"
$File "dialogwithcheckbox.cpp"
$File "dialogwithcheckbox.h"
$File "dispdlg.cpp"
$File "dispdlg.h"
$File "dlglistmanage.cpp"
$File "dlglistmanage.h"
$File "editgroups.cpp"
$File "editpathdlg.cpp"
$File "editpathdlg.h"
$File "editpathnodedlg.cpp"
$File "editpathnodedlg.h"
$File "editprefabdlg.cpp"
$File "editprefabdlg.h"
$File "entityhelpdlg.cpp"
$File "entityhelpdlg.h"
$File "entityreportdlg.cpp"
$File "entityreportdlg.h"
$File "entitysprinkledlg.cpp"
$File "entitysprinkledlg.h"
$File "faceedit_disppage.cpp"
$File "faceedit_materialpage.cpp"
$File "faceeditsheet.cpp"
$File "filtercontrol.cpp"
$File "gotobrushdlg.cpp"
$File "gotobrushdlg.h"
$File "hammerbar.cpp"
$File "mapanimationdlg.cpp"
$File "mapanimationdlg.h"
$File "mapcheckdlg.cpp"
$File "mapcheckdlg.h"
$File "MapDiffDlg.cpp"
$File "MapDiffDlg.h"
$File "maperrorsdlg.cpp"
$File "mapinfodlg.cpp"
$File "materialdlg.cpp"
$File "materialdlg.h"
$File "newdoctype.cpp"
$File "newkeyvalue.cpp"
$File "NewVisGroupDlg.cpp"
$File "objectproperties.cpp"
$File "ObjectPage.cpp"
$File "op_entity.cpp"
$File "op_flags.cpp"
$File "op_groups.cpp"
$File "op_input.cpp"
$File "OP_Model.cpp"
$File "op_output.cpp"
$File "optbuild.cpp"
$File "optconfigs.cpp"
$File "optgeneral.cpp"
$File "optionproperties.cpp"
$File "opttextures.cpp"
$File "optview2d.cpp"
$File "optview3d.cpp"
$File "pastespecialdlg.cpp"
$File "pastespecialdlg.h"
$File "prefabsdlg.cpp"
$File "prefabsdlg.h"
$File "progdlg.cpp"
$File "replacetexdlg.cpp"
$File "replacetexdlg.h"
$File "runmapcfgdlg.cpp"
$File "runmapcfgdlg.h"
$File "runmapexpertdlg.cpp"
$File "runmapexpertdlg.h"
$File "scaleverticesdlg.cpp"
$File "scaleverticesdlg.h"
$File "sculptoptions.cpp"
$File "sculptoptions.h"
$File "SearchReplaceDlg.cpp"
$File "SearchReplaceDlg.h"
$File "selectentitydlg.cpp"
$File "selectentitydlg.h"
$File "selectmodedlgbar.cpp"
$File "strdlg.cpp"
$File "strdlg.h"
$File "syncfiledialog.cpp"
$File "syncfiledialog.h"
$File "texturebar.cpp"
$File "texturebrowser.cpp"
$File "TorusDlg.cpp"
$File "torusdlg.h"
$File "transformdlg.cpp"
$File "transformdlg.h"
$File "versioncontroldialog.cpp"
$File "versioncontroldialog.h"
$File "fadedlg.cpp"
}
}
$Folder "Resource Files"
{
$File "res\afx_idi_.ico"
$File "res\bitmap1.bmp"
$File "res\bmp00001.bmp"
$File "res\bmp00002.bmp"
$File "res\camera.ico"
$File "res\crosshair.cur"
$File "res\crosshair.ico"
$File "res\cube.bmp"
$File "res\cubechec.bmp"
$File "res\cur00001.cur"
$File "res\cur00002.cur"
$File "res\cursor1.cur"
$File "res\cursor2.cur"
$File "res\cursor3.cur"
$File "res\dispedit.bmp"
$File "res\entity.cur"
$File "res\eyedropper.cur"
$File "res\eyedropper.ico"
$File "facepaint.cur"
$File "res\forge.ico"
$File "res\forgedoc.ico"
$File "res\forgemap.bmp"
$File "res\gizmoaxis.bmp"
$File "res\gizmorotate.bmp"
$File "res\gizmoscale.bmp"
$File "res\gizmotranslate.bmp"
$File "res\handclos.cur"
$File "res\handcurs.cur"
$File "res\ico00001.ico"
$File "res\ico00002.ico"
$File "res\ico00003.ico"
$File "res\ico00004.ico"
$File "res\icon1.ico"
$File "res\idr_manifest.ico"
$File "res\input.ico"
$File "res\input_grey.ico"
$File "res\inputbad.ico"
$File "res\inputbad_grey.ico"
$File "res\magnify.cur"
$File "res\manifest.bmp"
$File "res\manifest2.bmp"
$File "res\mapdoc_n.bmp"
$File "res\mapedit.bmp"
$File "res\mapedit256.bmp"
$File "res\mapeditt.bmp"
$File "res\mapopera.bmp"
$File "res\newsplash.bmp"
$File "res\newtoolbar.bmp"
$File "res\outputbad.ico"
$File "res\ouput.ico"
$File "res\output_grey.ico"
$File "res\outputbad.ico"
$File "res\outputbad_grey.ico"
$File "res\paktypes.bmp"
$File "res\seltools.bmp"
$File "res\set_u.bmp"
$File "res\smartclick.cur"
$File "res\splash7b.bmp"
$File "res\texturew.ico"
$File "res\toolbar.bmp"
$File "res\toolbar1.bmp"
$File "res\treeroot.bmp"
$File "res\undoredo.bmp"
$File "res\wcsplash.bmp"
}
$Folder "Common Header Files"
{
$File "$SRCDIR\public\arraystack.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\bone_setup.h"
$File "$SRCDIR\public\bspfile.h"
$File "$SRCDIR\public\bspflags.h"
$File "buildnum.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\common\ConfigManager.h"
$File "$SRCDIR\public\const.h"
$File "dispview.h"
$File "$SRCDIR\public\filesystem.h"
$File "FilteredComboBox.h"
$File "hammerbar.h"
$File "helperfactory.h"
$File "ibsplightingthread.h"
$File "$SRCDIR\public\IHammer.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\utils\common\instancing_helper.h"
$File "lpreview_thread.h"
$File "lprvwindow.h"
$File "MapHelper.h"
$File "mapsprite.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\ntree.h"
$File "osver.h"
$File "Render.h"
$File "Selection.h"
$File "SelectModeDlgBar.h"
$File "shellmessagewnd.h"
$File "SmoothingGroupMgr.h"
$File "sprite.h"
$File "$SRCDIR\public\studio.h"
$File "subdiv.h"
$File "texturesystem.h"
$File "$SRCDIR\public\tier2\tokenreader.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\wadtypes.h"
$File "$SRCDIR\public\worldsize.h"
}
$Folder "Link Libraries"
{
$Lib "$SRCDIR\lib\public\bitmap"
$Lib "$SRCDIR\lib\public\bonesetup"
$Lib "$SRCDIR\lib\public\choreoobjects"
$Lib "$SRCDIR\lib\public\datamodel"
$Lib "$SRCDIR\lib\public\dme_controls"
$Lib "$SRCDIR\lib\public\dmserializers"
$Lib "$SRCDIR\lib\public\dmxloader"
$Lib "$SRCDIR\lib\public\fgdlib"
$Lib "$SRCDIR\lib\public\fow"
$Lib "$SRCDIR\lib\common\jpeglib"
$Lib "$SRCDIR\lib\public\mathlib"
$Lib "$SRCDIR\lib\public\matsys_controls"
$Lib "$SRCDIR\lib\public\movieobjects"
$Lib "$SRCDIR\lib\public\particles"
$Lib "$SRCDIR\lib\public\raytrace"
$Lib "$SRCDIR\lib\common\Steam"
$ImpLib steam_api
$Lib "$SRCDIR\lib\public\tier2"
$Lib "$SRCDIR\lib\public\tier3"
$Lib "$SRCDIR\lib\public\toolutils"
$Lib "$SRCDIR\lib\public\vgui_controls"
}
$File "whatsnew.txt"
}