csgo-2018-source/hammer/faceeditsheet.h
2021-07-24 21:11:47 -07:00

206 lines
5.4 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef FACEEDITSHEET_H
#define FACEEDITSHEET_H
#pragma once
#include <afxtempl.h>
#include "FaceEdit_MaterialPage.h"
#include "FaceEdit_DispPage.h"
class CMapFace;
class CMapSolid;
//=============================================================================
//
// Face Edit Sheet
//
class CFaceEditSheet : public CPropertySheet
{
DECLARE_DYNAMIC( CFaceEditSheet )
public:
// solid/face selection structure
typedef struct
{
CMapDoc *pMapDoc; // From whence it came, so if we close the CMapDoc we can unselect it.
CMapFace *pMapFace;
CMapSolid *pMapSolid;
} StoredFace_t;
//=========================================================================
//
// Creation/Destruction
//
CFaceEditSheet( LPCTSTR pszCaption, CWnd *pParentWnd = NULL, UINT iSelectPage = 0 );
virtual ~CFaceEditSheet();
BOOL Create( CWnd *pParentWnd );
void Setup( void );
//=========================================================================
//
// Update
//
void SetVisibility( bool bVisible );
inline void NotifyGraphicsChanged( void );
void CloseAllPageDialogs( void );
void UpdateControls( void );
// Called when the CMapDoc goes away. Don't hang onto old face pointers that come from this doc.
void ClearFaceListByMapDoc( CMapDoc *pDoc );
//=========================================================================
//
// Selection
//
enum { FACE_LIST_SIZE = 32 };
enum
{
id_SwitchModeStart = 0x100,
ModeLiftSelect,
ModeLift,
ModeSelect,
ModeApply,
ModeApplyAll,
ModeApplyLightmapScale,
ModeAlignToView,
id_SwitchModeEnd
};
enum
{
cfToggle = 0x01, // toggle - if selected, then unselect
cfSelect = 0x02, // select
cfUnselect = 0x04, // unselect
cfClear = 0x08, // clear face list
cfEdgeAlign = 0x10 // align face texture coordinates to 3d view alignment - should be here???
};
void ClickFace( CMapSolid *pSolid, int faceIndex, int cmd, int clickMode = -1 );
inline void SetClickMode( int mode );
inline int GetClickMode( void );
void EnableUpdate( bool bEnable );
inline bool HasUpdateEnabled( void );
inline int GetFaceListCount( void );
inline CMapFace *GetFaceListDataFace( int index );
inline CMapSolid *GetFaceListDataSolid( int index );
// Called when a new material is detected.
void NotifyNewMaterial( IEditorTexture *pTex );
//=========================================================================
//
// Virtual Overrides
//
//{{AFX_VIRTUAL( CFaceEditSheet )
virtual BOOL PreTranslateMessage( MSG *pMsg );
//}}AFX_VIRTUAL
CFaceEditMaterialPage m_MaterialPage; // material "page"
CFaceEditDispPage m_DispPage; // displacement "page"
protected:
CUtlVector<StoredFace_t> m_Faces; // face list
// CFaceEditMaterialPage m_MaterialPage; // material "page"
// CFaceEditDispPage m_DispPage; // displacement "page"
int m_ClickMode; // lame this is here!!!! -- see CMapDoc (SelectFace)
bool m_bEnableUpdate; // update the dialog (true/false)
//=========================================================================
//
// Creation/Destruction
//
void SetupPages( void );
void SetupButtons( void );
//=========================================================================
//
// Selection
//
void ClearFaceList( void );
int FindFaceInList( CMapFace *pFace );
//=========================================================================
//
// Message Map
//
//{{AFX_MSG( CFaceEditSheet )
afx_msg void OnClose( void );
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CFaceEditSheet::NotifyGraphicsChanged( void )
{
m_MaterialPage.NotifyGraphicsChanged();
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CFaceEditSheet::SetClickMode( int mode )
{
m_ClickMode = mode;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline int CFaceEditSheet::GetClickMode( void )
{
return m_ClickMode;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline int CFaceEditSheet::GetFaceListCount( void )
{
return m_Faces.Count();
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline CMapFace *CFaceEditSheet::GetFaceListDataFace( int index )
{
return m_Faces[index].pMapFace;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline CMapSolid *CFaceEditSheet::GetFaceListDataSolid( int index )
{
return m_Faces[index].pMapSolid;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline bool CFaceEditSheet::HasUpdateEnabled( void )
{
return m_bEnableUpdate;
}
#endif // FACEEDITSHEET_H