79 lines
1.6 KiB
C++
79 lines
1.6 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ====
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "stdafx.h"
|
|
#include "hammer.h"
|
|
#include "EditPathDlg.h"
|
|
#include "GameConfig.h"
|
|
#include "fgdlib/GameData.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
|
|
CEditPathDlg::CEditPathDlg(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CEditPathDlg::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CEditPathDlg)
|
|
m_strClass = _T("");
|
|
m_iDirection = -1;
|
|
m_strName = _T("");
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void CEditPathDlg::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CEditPathDlg)
|
|
DDX_Control(pDX, IDC_CLASS, m_cClass);
|
|
DDX_CBString(pDX, IDC_CLASS, m_strClass);
|
|
DDX_Radio(pDX, IDC_LOOP, m_iDirection);
|
|
DDX_Text(pDX, IDC_NAME, m_strName);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CEditPathDlg, CDialog)
|
|
//{{AFX_MSG_MAP(CEditPathDlg)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
|
|
BOOL CEditPathDlg::OnInitDialog()
|
|
{
|
|
CDialog::OnInitDialog();
|
|
|
|
CString strCurrent;
|
|
m_cClass.GetWindowText(strCurrent);
|
|
|
|
// add class list to combo box
|
|
// setup class list
|
|
m_cClass.SetRedraw(FALSE);
|
|
m_cClass.ResetContent();
|
|
|
|
CString str;
|
|
int nCount = pGD->GetClassCount();
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
GDclass *pc = pGD->GetClass(i);
|
|
if (!pc->IsBaseClass())
|
|
{
|
|
str = pc->GetName();
|
|
if (!pc->IsClass("worldspawn"))
|
|
{
|
|
m_cClass.AddString(str);
|
|
}
|
|
}
|
|
}
|
|
m_cClass.SetRedraw(TRUE);
|
|
m_cClass.SetWindowText(strCurrent);
|
|
|
|
m_cClass.Invalidate();
|
|
|
|
return TRUE;
|
|
}
|