csgo-2018-source/hammer/dispsew.cpp
2021-07-24 21:11:47 -07:00

2413 lines
67 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <stdafx.h>
#include <malloc.h>
#include "FaceEditSheet.h"
#include "MainFrm.h"
#include "GlobalFunctions.h"
#include "MapDisp.h"
#include "MapFace.h"
#include "UtlVector.h"
#include "disp_tesselate.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//============================================================================
//
// e1
// c1------c2
// | |
// e0 | | e2
// | |
// c0------c3
// e3
//
// Note: edges refer to internal edge points only, corners "contain" all surfaces
// touching the corner (surfaces that only touch the corner, as well as those
// "edges" that end/begin at the corner(s))
//
#define DISPSEW_POINT_TOLERANCE 1.0f // one unit
#define DISPSEW_NULL_INDEX -99999
#define DISPSEW_EDGE_NORMAL 0
#define DISPSEW_EDGE_TJSTART 1
#define DISPSEW_EDGE_TJEND 2
#define DISPSEW_EDGE_TJ 3
#define DISPSEW_FACES_AT_EDGE 3
#define DISPSEW_FACES_AT_CORNER 16
#define DISPSEW_FACES_AT_TJUNC 8
struct SewEdgeData_t
{
int faceCount; // number of faces contributing to the edge sew
CMapFace *pFaces[DISPSEW_FACES_AT_EDGE]; // the faces contributing to the edge sew
int ndxEdges[DISPSEW_FACES_AT_EDGE]; // the faces' edge indices contributing to the edge sew
int type[DISPSEW_FACES_AT_EDGE]; // the type of edge t-junction, match t-junction start, etc....
};
struct SewCornerData_t
{
int faceCount; // number of faces contributing to the corner sew
CMapFace *pFaces[DISPSEW_FACES_AT_CORNER]; // the faces contributing to the corner sew
int ndxCorners[DISPSEW_FACES_AT_CORNER]; // the faces' corner indices contributing to the corner sew
};
struct SewTJuncData_t
{
int faceCount; // number of faces contributing to the t-junction sew
CMapFace *pFaces[DISPSEW_FACES_AT_TJUNC]; // the faces contributing to the t-junction sew
int ndxCorners[DISPSEW_FACES_AT_TJUNC]; // the faces' corner indices contributing to the t-junction sew
int ndxEdges[DISPSEW_FACES_AT_TJUNC]; // the faces' edge (midpoint) indices contributing to the t-junction sew
};
static CUtlVector<SewEdgeData_t*> s_EdgeData;
static CUtlVector<SewCornerData_t*> s_CornerData;
static CUtlVector<SewTJuncData_t*> s_TJData;
static CUtlVector<CCoreDispInfo*> m_aCoreDispInfos;
// local functions
void SewCorner_Build( void );
void SewCorner_Resolve( void );
void SewCorner_Destroy( SewCornerData_t *pCornerData );
void SewTJunc_Build( void );
void SewTJunc_Resolve( void );
void SewTJunc_Destroy( SewTJuncData_t *pTJData );
void SewEdge_Build( void );
void SewEdge_Resolve( void );
void SewEdge_Destroy( SewEdgeData_t *pEdgeData );
void PlanarizeDependentVerts( void );
//-----------------------------------------------------------------------------
// Purpose: compare two point positions to see if they are equivolent given a
// tolerance
//-----------------------------------------------------------------------------
bool PointCompareWithTolerance( Vector const& pt1, Vector const& pt2, float tolerance )
{
for( int i = 0 ; i < 3 ; i++ )
{
if( fabs( pt1[i] - pt2[i] ) > tolerance )
return false;
}
return true;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool EdgeCompare( Vector *pEdgePts1, Vector *pEdgePts2, int &edgeType1, int &edgeType2 )
{
Vector edge1[3];
Vector edge2[3];
//
// create edges and midpoints
//
edge1[0] = pEdgePts1[0];
edge1[1] = ( pEdgePts1[0] + pEdgePts1[1] ) * 0.5f;
edge1[2] = pEdgePts1[1];
edge2[0] = pEdgePts2[0];
edge2[1] = ( pEdgePts2[0] + pEdgePts2[1] ) * 0.5f;
edge2[2] = pEdgePts2[1];
// assume edge type to be normal (will get overridden if otherwise)
edgeType1 = DISPSEW_EDGE_NORMAL;
edgeType2 = DISPSEW_EDGE_NORMAL;
//
// compare points and determine how many are shared between the two edges
//
int overlapCount = 0;
int ndxEdge1[2];
int ndxEdge2[2];
for( int ndx1 = 0; ndx1 < 3; ndx1++ )
{
for( int ndx2 = 0; ndx2 < 3; ndx2++ )
{
if( PointCompareWithTolerance( edge1[ndx1], edge2[ndx2], DISPSEW_POINT_TOLERANCE ) )
{
// no midpoint to midpoint sharing allowed (midpoints are odd index values)
if( ( ndx1%2 != 0 ) && ( ndx2%2 != 0 ) )
continue;
// sanity check
assert( overlapCount >= 0 );
assert( overlapCount < 2 );
ndxEdge1[overlapCount] = ndx1;
ndxEdge2[overlapCount] = ndx2;
overlapCount++;
break;
}
}
}
if( overlapCount != 2 )
return false;
// handle edge1 as t-junction edge
if( ndxEdge1[0]%2 != 0 )
{
edgeType1 = DISPSEW_EDGE_TJ;
if( ndxEdge1[1] == 0 )
{
edgeType2 = DISPSEW_EDGE_TJSTART;
}
else if( ndxEdge1[1] == 2 )
{
edgeType2 = DISPSEW_EDGE_TJEND;
}
}
else if( ndxEdge1[1]%2 != 0 )
{
edgeType1 = DISPSEW_EDGE_TJ;
if( ndxEdge1[0] == 0 )
{
edgeType2 = DISPSEW_EDGE_TJSTART;
}
else if( ndxEdge1[0] == 2 )
{
edgeType2 = DISPSEW_EDGE_TJEND;
}
}
// handle edge2 as t-junction edge
if( ndxEdge2[0]%2 != 0 )
{
edgeType2 = DISPSEW_EDGE_TJ;
if( ndxEdge2[1] == 0 )
{
edgeType1 = DISPSEW_EDGE_TJSTART;
}
else if( ndxEdge2[1] == 2 )
{
edgeType1 = DISPSEW_EDGE_TJEND;
}
}
else if( ndxEdge2[1]%2 != 0 )
{
edgeType2 = DISPSEW_EDGE_TJ;
if( ndxEdge2[0] == 0 )
{
edgeType1 = DISPSEW_EDGE_TJSTART;
}
else if( ndxEdge2[0] == 2 )
{
edgeType1 = DISPSEW_EDGE_TJEND;
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: get a point from the surface at the given index, will get the point
// from the displacement surface if it exists, it will get it from the
// base face otherwise
//-----------------------------------------------------------------------------
inline void GetPointFromSurface( CMapFace *pFace, int ndxPt, Vector &pt )
{
EditDispHandle_t dispHandle = pFace->GetDisp();
if( dispHandle != EDITDISPHANDLE_INVALID )
{
CMapDisp *pDisp = EditDispMgr()->GetDisp( dispHandle );
pDisp->GetSurfPoint( ndxPt, pt );
}
else
{
pFace->GetPoint( pt, ndxPt );
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
int GetEdgePointIndex( CMapDisp *pDisp, int edgeIndex, int edgePtIndex, bool bCCW )
{
int height = pDisp->GetHeight();
int width = pDisp->GetWidth();
if( bCCW )
{
switch( edgeIndex )
{
case 0: { return ( edgePtIndex * height ); }
case 1: { return ( ( ( height - 1 ) * width ) + edgePtIndex ); }
case 2: { return ( ( height * width - 1 ) - ( edgePtIndex * height ) ); }
case 3: { return ( ( width - 1 ) - edgePtIndex ); }
default: { return -1; }
}
}
else
{
switch( edgeIndex )
{
case 0: { return ( ( ( height - 1 ) * width ) - ( edgePtIndex * height ) ); }
case 1: { return ( ( height * width - 1 ) - edgePtIndex ); }
case 2: { return ( ( width - 1 ) + ( edgePtIndex * height ) ); }
case 3: { return ( edgePtIndex ); }
default: { return -1; }
}
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
int GetCornerPointIndex( CMapDisp *pDisp, int cornerIndex )
{
int width = pDisp->GetWidth();
int height = pDisp->GetHeight();
switch( cornerIndex )
{
case 0: { return 0; }
case 1: { return ( ( height - 1 ) * width ); }
case 2: { return ( height * width - 1 ); }
case 3: { return ( width - 1 ); }
default: { return -1; }
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
int GetTJuncIndex( CMapDisp *pDisp, int ndxEdge )
{
int width = pDisp->GetWidth();
int height = pDisp->GetHeight();
switch( ndxEdge )
{
case 0: { return( height * ( width / 2 ) ); }
case 1: { return( ( ( height - 1 ) * width ) + ( width / 2 ) ); }
case 2: { return( ( height * ( width / 2 ) ) + ( width - 1 ) ); }
case 3: { return( width / 2 ); }
default: { return -1; }
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void AverageVectorFieldData( CMapDisp *pDisp1, int ndx1, CMapDisp *pDisp2, int ndx2 )
{
//
// average the positions at each index
// position = dispVector * dispDist
//
float dist1 = pDisp1->GetFieldDistance( ndx1 );
float dist2 = pDisp2->GetFieldDistance( ndx2 );
Vector v1, v2;
pDisp1->GetFieldVector( ndx1, v1 );
pDisp2->GetFieldVector( ndx2, v2 );
v1 *= dist1;
v2 *= dist2;
Vector vAvg;
vAvg = ( v1 + v2 ) * 0.5f;
float distAvg = VectorNormalize( vAvg );
pDisp1->SetFieldDistance( ndx1, distAvg );
pDisp2->SetFieldDistance( ndx2, distAvg );
pDisp1->SetFieldVector( ndx1, vAvg );
pDisp2->SetFieldVector( ndx2, vAvg );
// Check to see if the materials match and blend alphas if they do.
CMapFace *pFace1 = static_cast<CMapFace*>( pDisp1->GetParent() );
CMapFace *pFace2 = static_cast<CMapFace*>( pDisp2->GetParent() );
char szMatName1[128];
char szMatName2[128];
pFace1->GetTexture()->GetShortName( szMatName1 );
pFace2->GetTexture()->GetShortName( szMatName2 );
if ( !strcmpi( szMatName1, szMatName2 ) )
{
// Grab the alphas at the points and average them.
float flAlpha1, flAlpha2;
flAlpha1 = pDisp1->GetAlpha( ndx1 );
flAlpha2 = pDisp2->GetAlpha( ndx2 );
float flAlphaBlend = ( flAlpha1 + flAlpha1 ) * 0.5f;
pDisp1->SetAlpha( ndx1, flAlphaBlend );
pDisp2->SetAlpha( ndx2, flAlphaBlend );
}
// average the multiblends
// should this check for the same texture, or maybe just blend the first two channels? or check for same sub textures?
Vector4D vMultiBlendA, vMultiBlendB;
Vector4D vAlphaBlendA, vAlphaBlendB;
Vector vColorA[ MAX_MULTIBLEND_CHANNELS], vColorB[ MAX_MULTIBLEND_CHANNELS ];
pDisp1->GetMultiBlend( ndx1, vMultiBlendA, vAlphaBlendA, vColorA[ 0 ], vColorA[ 1 ], vColorA[ 2 ], vColorA[ 3 ] );
pDisp2->GetMultiBlend( ndx2, vMultiBlendB, vAlphaBlendB, vColorB[ 0 ], vColorB[ 1 ], vColorB[ 2 ], vColorB[ 3 ] );
vMultiBlendA = ( vMultiBlendA + vMultiBlendB ) * 0.5f;
vMultiBlendA = ( vMultiBlendA + vMultiBlendB ) * 0.5f;
vColorA[ 0 ] = ( vColorA[ 0 ] + vColorB[ 0 ] ) * 0.5f;
vColorA[ 1 ] = ( vColorA[ 1 ] + vColorB[ 1 ] ) * 0.5f;
vColorA[ 2 ] = ( vColorA[ 2 ] + vColorB[ 2 ] ) * 0.5f;
vColorA[ 3 ] = ( vColorA[ 3 ] + vColorB[ 3 ] ) * 0.5f;
pDisp1->SetMultiBlend( ndx1, vMultiBlendA, vAlphaBlendA, vColorA[ 0 ], vColorA[ 1 ], vColorA[ 2 ], vColorA[ 3 ] );
pDisp2->SetMultiBlend( ndx2, vMultiBlendA, vAlphaBlendA, vColorA[ 0 ], vColorA[ 1 ], vColorA[ 2 ], vColorA[ 3 ] );
//
// average the subdivion positions and normals
//
pDisp1->GetSubdivPosition( ndx1, v1 );
pDisp2->GetSubdivPosition( ndx2, v2 );
vAvg = ( v1 + v2 ) * 0.5f;
pDisp1->SetSubdivPosition( ndx1, vAvg );
pDisp2->SetSubdivPosition( ndx2, vAvg );
pDisp1->GetSubdivNormal( ndx1, v1 );
pDisp2->GetSubdivNormal( ndx2, v2 );
vAvg = v1 + v2;
VectorNormalize( vAvg );
pDisp1->SetSubdivNormal( ndx1, vAvg );
pDisp2->SetSubdivNormal( ndx2, vAvg );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void BlendVectorFieldData( CMapDisp *pDisp1, int ndxSrc1, int ndxDst1,
CMapDisp *pDisp2, int ndxSrc2, int ndxDst2,
float blendFactor )
{
//
// to blend positions -- calculate the positions at the end points
// find the new point along the parameterized line and calculate the
// new field vector direction and distance (position)
//
float dist1 = pDisp1->GetFieldDistance( ndxSrc1 );
float dist2 = pDisp2->GetFieldDistance( ndxSrc2 );
Vector v1, v2;
pDisp1->GetFieldVector( ndxSrc1, v1 );
pDisp2->GetFieldVector( ndxSrc2, v2 );
v1 *= dist1;
v2 *= dist2;
Vector vBlend;
vBlend = v1 + ( v2 - v1 ) * blendFactor;
float distBlend = VectorNormalize( vBlend );
pDisp1->SetFieldDistance( ndxDst1, distBlend );
pDisp2->SetFieldDistance( ndxDst2, distBlend );
pDisp1->SetFieldVector( ndxDst1, vBlend );
pDisp2->SetFieldVector( ndxDst2, vBlend );
// Check to see if the materials match and blend alphas if they do.
CMapFace *pFace1 = static_cast<CMapFace*>( pDisp1->GetParent() );
CMapFace *pFace2 = static_cast<CMapFace*>( pDisp2->GetParent() );
char szMatName1[128];
char szMatName2[128];
pFace1->GetTexture()->GetShortName( szMatName1 );
pFace2->GetTexture()->GetShortName( szMatName2 );
if ( !strcmpi( szMatName1, szMatName2 ) )
{
float flAlpha1, flAlpha2;
flAlpha1 = pDisp1->GetAlpha( ndxDst1 );
flAlpha2 = pDisp2->GetAlpha( ndxDst2 );
float flAlphaBlend = flAlpha1 + ( flAlpha2 - flAlpha1 ) * blendFactor;
pDisp1->SetAlpha( ndxDst1, flAlphaBlend );
pDisp2->SetAlpha( ndxDst2, flAlphaBlend );
}
// average the multiblends
// should this check for the same texture, or maybe just blend the first two channels? or check for same sub textures?
Vector4D vMultiBlendA, vMultiBlendB;
Vector4D vAlphaBlendA, vAlphaBlendB;
Vector vColorA[ MAX_MULTIBLEND_CHANNELS], vColorB[ MAX_MULTIBLEND_CHANNELS ];
pDisp1->GetMultiBlend( ndxDst1, vMultiBlendA, vAlphaBlendA, vColorA[ 0 ], vColorA[ 1 ], vColorA[ 2 ], vColorA[ 3 ] );
pDisp2->GetMultiBlend( ndxDst2, vMultiBlendB, vAlphaBlendB, vColorB[ 0 ], vColorB[ 1 ], vColorB[ 2 ], vColorB[ 3 ] );
vMultiBlendA = ( vMultiBlendA + vMultiBlendB ) * 0.5f;
vAlphaBlendA = ( vAlphaBlendA + vAlphaBlendB ) * 0.5f;
vColorA[ 0 ] = ( vColorA[ 0 ] + vColorB[ 0 ] ) * 0.5f;
vColorA[ 1 ] = ( vColorA[ 1 ] + vColorB[ 1 ] ) * 0.5f;
vColorA[ 2 ] = ( vColorA[ 2 ] + vColorB[ 2 ] ) * 0.5f;
vColorA[ 3 ] = ( vColorA[ 3 ] + vColorB[ 3 ] ) * 0.5f;
pDisp1->SetMultiBlend( ndxDst1, vMultiBlendA, vAlphaBlendA, vColorA[ 0 ], vColorA[ 1 ], vColorA[ 2 ], vColorA[ 3 ] );
pDisp2->SetMultiBlend( ndxDst2, vMultiBlendA, vAlphaBlendA, vColorA[ 0 ], vColorA[ 1 ], vColorA[ 2 ], vColorA[ 3 ] );
//
// blend subdivision positions and normals as before,
// this isn't truly accurate, but I am not sure what these
// values mean in the edge sewing case anyway???
//
pDisp1->GetSubdivPosition( ndxSrc1, v1 );
pDisp2->GetSubdivPosition( ndxSrc2, v2 );
vBlend = v1 + ( v2 - v1 ) * blendFactor;
pDisp1->SetSubdivPosition( ndxDst1, vBlend );
pDisp2->SetSubdivPosition( ndxDst2, vBlend );
pDisp1->GetSubdivNormal( ndxSrc1, v1 );
pDisp2->GetSubdivNormal( ndxSrc2, v2 );
vBlend = v1 + ( v2 - v1 ) * blendFactor;
pDisp1->SetSubdivNormal( ndxDst1, vBlend );
pDisp2->SetSubdivNormal( ndxDst2, vBlend );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline bool Face_IsSolid( CMapFace *pFace )
{
return ( pFace->GetDisp() == EDITDISPHANDLE_INVALID );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void Faces_Update( void )
{
//
// get the "faces" selection list (contains displaced and non-displaced faces)
//
CFaceEditSheet *pSheet = GetMainWnd()->GetFaceEditSheet();
if( !pSheet )
return;
//
// for each face in list
//
int faceCount = pSheet->GetFaceListCount();
for( int ndxFace = 0; ndxFace < faceCount; ndxFace++ )
{
// get the current face
CMapFace *pFace = pSheet->GetFaceListDataFace( ndxFace );
if( !pFace )
continue;
// only update displacement surfaces
EditDispHandle_t dispHandle = pFace->GetDisp();
if( dispHandle == EDITDISPHANDLE_INVALID )
continue;
CMapDisp *pDisp = EditDispMgr()->GetDisp( dispHandle );
pDisp->UpdateData();
}
}
//-----------------------------------------------------------------------------
// Purpose: Build temporary edge/midpoint/corner info for sewing.
//-----------------------------------------------------------------------------
void PreFaceListSew( void )
{
// Build edge/midpoint/corner data.
SewCorner_Build();
SewTJunc_Build();
SewEdge_Build();
}
//-----------------------------------------------------------------------------
// Purpose: Destroy temporary edge/midpoint/corner info for sewing and
// update the effected displacements.
//-----------------------------------------------------------------------------
void PostFaceListSew( void )
{
// Destroy all corners, midpoint, edges.
int count = s_CornerData.Count();
for( int i = 0; i < count; i++ )
{
SewCorner_Destroy( s_CornerData.Element( i ) );
}
count = s_TJData.Count();
for( int i = 0; i < count; i++ )
{
SewTJunc_Destroy( s_TJData.Element( i ) );
}
count = s_EdgeData.Count();
for( int i = 0; i < count; i++ )
{
SewEdge_Destroy( s_EdgeData.Element( i ) );
}
// Flush all of the sewing data buffers.
s_CornerData.Purge();
s_TJData.Purge();
s_EdgeData.Purge();
// Update the faces.
Faces_Update();
}
//-----------------------------------------------------------------------------
// Purpose: given a face with a displacement surface, "sew" all edges to all
// neighboring displacement and non-displacement surfaces
// found in the selection set
//-----------------------------------------------------------------------------
void FaceListSewEdges( void )
{
// Setup.
PreFaceListSew();
// Resolve/Planarize unusable verts.
PlanarizeDependentVerts();
// Resolve sewing.
SewCorner_Resolve();
SewTJunc_Resolve();
SewEdge_Resolve();
// Update and clean-up.
PostFaceListSew();
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
SewCornerData_t *SewCorner_Create( void )
{
SewCornerData_t *pCornerData = new SewCornerData_t;
if( pCornerData )
{
// initialize the data
pCornerData->faceCount = 0;
return pCornerData;
}
return NULL;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewCorner_Destroy( SewCornerData_t *pCornerData )
{
if( pCornerData )
{
delete pCornerData;
pCornerData = NULL;
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool SewCorner_IsSolid( SewCornerData_t *pCornerData )
{
for( int i = 0; i < pCornerData->faceCount; i++ )
{
if( Face_IsSolid( pCornerData->pFaces[i] ) )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewCorner_Add( SewCornerData_t *pCornerData, CMapFace *pFace, int ndx )
{
if ( pCornerData->faceCount >= DISPSEW_FACES_AT_CORNER )
{
AfxMessageBox( "Warning: Too many displacement faces at corner!\n" );
return;
}
pCornerData->pFaces[pCornerData->faceCount] = pFace;
pCornerData->ndxCorners[pCornerData->faceCount] = ndx;
pCornerData->faceCount++;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewCorner_AddToList( SewCornerData_t *pCornerData )
{
// get the current corner point
Vector pt;
GetPointFromSurface( pCornerData->pFaces[0], pCornerData->ndxCorners[0], pt );
//
// check to see if the corner point already exists in the corner data list
//
int cornerCount = s_CornerData.Count();
for( int i = 0; i < cornerCount; i++ )
{
//
// get the compare corner point
//
SewCornerData_t *pCmpData = s_CornerData.Element( i );
if( !pCmpData )
continue;
Vector cmpPt;
GetPointFromSurface( pCmpData->pFaces[0], pCmpData->ndxCorners[0], cmpPt );
// compare the points - return if found
if( PointCompareWithTolerance( pt, cmpPt, DISPSEW_POINT_TOLERANCE ) )
{
SewCorner_Destroy( pCornerData );
return;
}
}
// unique corner point -- add it to the list
s_CornerData.AddToTail( pCornerData );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewCorner_Build( void )
{
//
// get the "faces" selection list (contains displaced and non-displaced faces)
//
CFaceEditSheet *pSheet = GetMainWnd()->GetFaceEditSheet();
if( !pSheet )
return;
//
// for each face in list
//
int faceCount = pSheet->GetFaceListCount();
for( int ndxFace = 0; ndxFace < faceCount; ndxFace++ )
{
// get the current face
CMapFace *pFace = pSheet->GetFaceListDataFace( ndxFace );
if( !pFace )
continue;
//
// for each face point
//
int ptCount = pFace->GetPointCount();
for( int ndxPt = 0; ndxPt < ptCount; ndxPt++ )
{
// get the current point
Vector pt;
GetPointFromSurface( pFace, ndxPt, pt );
// allocate new corner point
SewCornerData_t *pCornerData = SewCorner_Create();
if( !pCornerData )
return;
//
// compare this point to all of the other points on all the other faces in the list
//
for( int ndxFace2 = 0; ndxFace2 < faceCount; ndxFace2++ )
{
// don't compare to itself
if( ndxFace == ndxFace2 )
continue;
// get the current compare face
CMapFace *pFace2 = pSheet->GetFaceListDataFace( ndxFace2 );
if( !pFace2 )
continue;
//
// for each compare face point
//
int ptCount2 = pFace2->GetPointCount();
for( int ndxPt2 = 0; ndxPt2 < ptCount2; ndxPt2++ )
{
// get the current compare point
Vector pt2;
GetPointFromSurface( pFace2, ndxPt2, pt2 );
// compare pt1 and pt2
if( PointCompareWithTolerance( pt, pt2, DISPSEW_POINT_TOLERANCE ) )
{
SewCorner_Add( pCornerData, pFace2, ndxPt2 );
}
}
}
// had neighbors -- add base point and add it to corner list
if( pCornerData->faceCount > 0 )
{
SewCorner_Add( pCornerData, pFace, ndxPt );
SewCorner_AddToList( pCornerData );
}
// no neighbors -- de-allocate
else
{
SewCorner_Destroy( pCornerData );
}
}
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewCorner_ResolveDisp( SewCornerData_t *pCornerData )
{
// the field data accumulators
float avgDist = 0.0f;
Vector vAvgField( 0.0f, 0.0f, 0.0f );
Vector vAvgSubdivPos( 0.0f, 0.0f, 0.0f );
Vector vAvgSubdivNormal( 0.0f, 0.0f, 0.0f );
float flAvgAlpha = 0.0f;
Vector4D vAvgMultiBlend, vAvgAlphaBlend;
Vector vAvgColor1, vAvgColor2, vAvgColor3, vAvgColor4;
vAvgMultiBlend.Init();
vAvgAlphaBlend.Init();
vAvgColor1.Init();
vAvgColor2.Init();
vAvgColor3.Init();
vAvgColor4.Init();
int i;
// Blend the alpha?
bool bBlendAlpha = true;
char szMatName1[128];
char szMatName2[128];
bool bInitMat = false;
for( i = 0; i < pCornerData->faceCount; i++ )
{
// get the current corner face
CMapFace *pFace = pCornerData->pFaces[i];
if( !pFace )
continue;
// get the current displacement surface to reset, if solid = done!
EditDispHandle_t dispHandle = pFace->GetDisp();
if( dispHandle == EDITDISPHANDLE_INVALID )
continue;
if ( !bInitMat )
{
pFace->GetTexture()->GetShortName( szMatName1 );
bInitMat = true;
continue;
}
else
{
pFace->GetTexture()->GetShortName( szMatName2 );
if ( strcmpi( szMatName1, szMatName2 ) )
{
bBlendAlpha = false;
break;
}
}
}
// for all the faces at the corner
for( i = 0; i < pCornerData->faceCount; i++ )
{
// get the current corner face
CMapFace *pFace = pCornerData->pFaces[i];
if( !pFace )
continue;
// get the current displacement surface to reset, if solid = done!
EditDispHandle_t dispHandle = pFace->GetDisp();
if( dispHandle == EDITDISPHANDLE_INVALID )
continue;
CMapDisp *pDisp = EditDispMgr()->GetDisp( dispHandle );
// get the corner index
int ndxPt = GetCornerPointIndex( pDisp, pCornerData->ndxCorners[i] );
if( ndxPt == -1 )
continue;
Vector vecPos;
pDisp->GetVert( ndxPt, vecPos );
float dist = pDisp->GetFieldDistance( ndxPt );
avgDist += dist;
Vector vTmp;
pDisp->GetFieldVector( ndxPt, vTmp );
vAvgField += vTmp;
pDisp->GetSubdivPosition( ndxPt, vTmp );
vAvgSubdivPos += vTmp;
pDisp->GetSubdivNormal( ndxPt, vTmp );
vAvgSubdivNormal += vTmp;
if ( bBlendAlpha )
{
flAvgAlpha += pDisp->GetAlpha( ndxPt );
}
Vector4D vMultiBlend, vAlphaBlend;
Vector vColor1, vColor2, vColor3, vColor4;
pDisp->GetMultiBlend( ndxPt, vMultiBlend, vAlphaBlend, vColor1, vColor2, vColor3, vColor4 );
vAvgMultiBlend += vMultiBlend;
vAvgAlphaBlend += vAlphaBlend;
vAvgColor1 += vColor1;
vAvgColor2 += vColor2;
vAvgColor3 += vColor3;
vAvgColor4 += vColor4;
}
// calculate the average
avgDist /= pCornerData->faceCount;
vAvgField /= pCornerData->faceCount;
vAvgSubdivPos /= pCornerData->faceCount;
vAvgSubdivNormal /= pCornerData->faceCount;
if ( bBlendAlpha )
{
flAvgAlpha /= pCornerData->faceCount;
}
vAvgMultiBlend /= pCornerData->faceCount;
vAvgAlphaBlend /= pCornerData->faceCount;
vAvgColor1 /= pCornerData->faceCount;
vAvgColor2 /= pCornerData->faceCount;
vAvgColor3 /= pCornerData->faceCount;
vAvgColor4 /= pCornerData->faceCount;
for( int i = 0; i < pCornerData->faceCount; i++ )
{
// get the current corner face
CMapFace *pFace = pCornerData->pFaces[i];
if( !pFace )
continue;
// get the current displacement surface to reset, if solid = done!
EditDispHandle_t dispHandle = pFace->GetDisp();
if( dispHandle == EDITDISPHANDLE_INVALID )
continue;
CMapDisp *pDisp = EditDispMgr()->GetDisp( dispHandle );
// get the corner index
int ndxPt = GetCornerPointIndex( pDisp, pCornerData->ndxCorners[i] );
if( ndxPt == -1 )
continue;
// set the averaged values
pDisp->SetFieldDistance( ndxPt, avgDist );
pDisp->SetFieldVector( ndxPt, vAvgField );
pDisp->SetSubdivPosition( ndxPt, vAvgSubdivPos );
pDisp->SetSubdivNormal( ndxPt, vAvgSubdivNormal );
if ( bBlendAlpha )
{
pDisp->SetAlpha( ndxPt, flAvgAlpha );
}
pDisp->SetMultiBlend( ndxPt, vAvgMultiBlend, vAvgAlphaBlend, vAvgColor1, vAvgColor2, vAvgColor3, vAvgColor4 );
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewCorner_ResolveSolid( SewCornerData_t *pCornerData )
{
// create a clear vector - to reset the offset vector
Vector vClear( 0.0f, 0.0f, 0.0f );
Vector vSet( 1.0f, 1.0f, 1.0f );
Vector4D vClearMultiBlend, vClearAlphaBlend;
vClearMultiBlend.Init();
vClearAlphaBlend.Init();
// for all the faces at the corner
for( int i = 0; i < pCornerData->faceCount; i++ )
{
// get the current corner face
CMapFace *pFace = pCornerData->pFaces[i];
if( !pFace )
continue;
// get the current displacement surface to reset, if solid = done!
EditDispHandle_t dispHandle = pFace->GetDisp();
if( dispHandle == EDITDISPHANDLE_INVALID )
continue;
CMapDisp *pDisp = EditDispMgr()->GetDisp( dispHandle );
// get the face normal -- to reset the field vector
Vector vNormal;
pDisp->GetSurfNormal( vNormal );
// get the corner index
int ndxPt = GetCornerPointIndex( pDisp, pCornerData->ndxCorners[i] );
if( ndxPt == -1 )
continue;
//
// reset all neighbor surface data - field vector, distance, and offset
//
pDisp->SetFieldDistance( ndxPt, 0.0f );
pDisp->SetFieldVector( ndxPt, vNormal );
pDisp->SetSubdivPosition( ndxPt, vClear );
pDisp->SetSubdivNormal( ndxPt, vNormal );
pDisp->SetAlpha( ndxPt, 0.0f );
pDisp->SetMultiBlend( ndxPt, vClearMultiBlend, vClearAlphaBlend, vSet, vSet, vSet, vSet );
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewCorner_Resolve( void )
{
// get the number of corners in the corner list
int cornerCount = s_CornerData.Count();
// resolve each corner
for( int i = 0; i < cornerCount; i++ )
{
// get the current corner data struct
SewCornerData_t *pCornerData = s_CornerData.Element( i );
if( !pCornerData )
continue;
// determine if any of the faces is solid
bool bSolid = SewCorner_IsSolid( pCornerData );
// solid at corner -- reset corner data
if( bSolid )
{
SewCorner_ResolveSolid( pCornerData );
}
// all disps at corner -- average
else
{
SewCorner_ResolveDisp( pCornerData );
}
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
SewTJuncData_t *SewTJunc_Create( void )
{
SewTJuncData_t *pTJData = new SewTJuncData_t;
if( pTJData )
{
// initialize the data
pTJData->faceCount = 0;
return pTJData;
}
return NULL;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewTJunc_Destroy( SewTJuncData_t *pTJData )
{
if( pTJData )
{
delete pTJData;
pTJData = NULL;
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool SewTJunc_IsSolid( SewTJuncData_t *pTJData )
{
for( int i = 0; i < pTJData->faceCount; i++ )
{
if( Face_IsSolid( pTJData->pFaces[i] ) )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewTJunc_Add( SewTJuncData_t *pTJData, CMapFace *pFace, int ndxCorner, int ndxEdge )
{
if ( pTJData->faceCount >= DISPSEW_FACES_AT_TJUNC )
{
AfxMessageBox( "Warning: Too many displacement faces at t-junction!\n" );
return;
}
pTJData->pFaces[pTJData->faceCount] = pFace;
pTJData->ndxCorners[pTJData->faceCount] = ndxCorner;
pTJData->ndxEdges[pTJData->faceCount] = ndxEdge;
pTJData->faceCount++;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewTJunc_AddToList( SewTJuncData_t *pTJData )
{
// get the current t-junction point
Vector pt;
GetPointFromSurface( pTJData->pFaces[0], pTJData->ndxCorners[0], pt );
//
// check to see if the t-junction point already exists in the t-junction data list
//
int tjCount = s_TJData.Count();
for( int i = 0; i < tjCount; i++ )
{
// get the compare t-junction point
SewTJuncData_t *pCmpData = s_TJData.Element( i );
if( !pCmpData )
continue;
Vector cmpPt;
GetPointFromSurface( pCmpData->pFaces[0], pCmpData->ndxCorners[0], cmpPt );
// compare the points - return if found
if( PointCompareWithTolerance( pt, cmpPt, DISPSEW_POINT_TOLERANCE ) )
{
SewTJunc_Destroy( pTJData );
return;
}
}
// unique t-junction point -- add it to the list
s_TJData.AddToTail( pTJData );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewTJunc_Build( void )
{
//
// get the "faces" selection list (contains displaced and non-displaced faces)
//
CFaceEditSheet *pSheet = GetMainWnd()->GetFaceEditSheet();
if( !pSheet )
return;
//
// for each face in list
//
int faceCount = pSheet->GetFaceListCount();
for( int ndxFace = 0; ndxFace < faceCount; ndxFace++ )
{
// get the current face
CMapFace *pFace = pSheet->GetFaceListDataFace( ndxFace );
if( !pFace )
continue;
//
// for each face point
//
int ptCount = pFace->GetPointCount();
for( int ndxPt = 0; ndxPt < ptCount; ndxPt++ )
{
// get the current t-junction point
Vector pt, tmpPt1, tmpPt2;
GetPointFromSurface( pFace, ndxPt, tmpPt1 );
GetPointFromSurface( pFace, (ndxPt+1)%ptCount, tmpPt2 );
pt = ( tmpPt1 + tmpPt2 ) * 0.5f;
// allocate new corner point
SewTJuncData_t *pTJData = SewTJunc_Create();
if( !pTJData )
return;
//
// compare this point to all of the other points on all the other faces in the list
//
for( int ndxFace2 = 0; ndxFace2 < faceCount; ndxFace2++ )
{
// don't compare to itself
if( ndxFace == ndxFace2 )
continue;
// get the current compare face
CMapFace *pFace2 = pSheet->GetFaceListDataFace( ndxFace2 );
if( !pFace2 )
continue;
//
// for each compare face point
//
int ptCount2 = pFace2->GetPointCount();
for( int ndxPt2 = 0; ndxPt2 < ptCount2; ndxPt2++ )
{
// get the current compare point
Vector pt2;
GetPointFromSurface( pFace2, ndxPt2, pt2 );
// compare pt1 and pt2
if( PointCompareWithTolerance( pt, pt2, DISPSEW_POINT_TOLERANCE ) )
{
SewTJunc_Add( pTJData, pFace2, ndxPt2, -1 );
}
}
}
// had neighbors -- add base point and add it to corner list
if( pTJData->faceCount > 0 )
{
SewTJunc_Add( pTJData, pFace, -1, ndxPt );
SewTJunc_AddToList( pTJData );
}
// no neighbors -- de-allocate
else
{
SewTJunc_Destroy( pTJData );
}
}
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewTJunc_ResolveDisp( SewTJuncData_t *pTJData )
{
// the field data accumulators
float avgDist = 0.0f;
Vector vAvgField( 0.0f, 0.0f, 0.0f );
Vector vAvgSubdivPos( 0.0f, 0.0f, 0.0f );
Vector vAvgSubdivNormal( 0.0f, 0.0f, 0.0f );
float flAvgAlpha = 0.0f;
Vector4D vAvgMultiBlend, vAvgAlphaBlend;
Vector vAvgColor1, vAvgColor2, vAvgColor3, vAvgColor4;
vAvgMultiBlend.Init();
vAvgAlphaBlend.Init();
vAvgColor1.Init();
vAvgColor2.Init();
vAvgColor3.Init();
vAvgColor4.Init();
// for all the faces at the t-junction
for( int i = 0; i < pTJData->faceCount; i++ )
{
// get the current t-junction face
CMapFace *pFace = pTJData->pFaces[i];
if( !pFace )
continue;
// get the current displacement surface to reset, if solid = done!
EditDispHandle_t dispHandle = pFace->GetDisp();
if( dispHandle == EDITDISPHANDLE_INVALID )
continue;
CMapDisp *pDisp = EditDispMgr()->GetDisp( dispHandle );
// get the t-junction index
int ndxPt = -1;
if( pTJData->ndxCorners[i] != -1 )
{
ndxPt = GetCornerPointIndex( pDisp, pTJData->ndxCorners[i] );
}
else if( pTJData->ndxEdges[i] != -1 )
{
int ndxEdgePt = pDisp->GetWidth() / 2;
ndxPt = GetEdgePointIndex( pDisp, pTJData->ndxEdges[i], ndxEdgePt, true );
}
if( ndxPt == -1 )
continue;
float dist = pDisp->GetFieldDistance( ndxPt );
avgDist += dist;
Vector vTmp;
pDisp->GetFieldVector( ndxPt, vTmp );
vAvgField += vTmp;
pDisp->GetSubdivPosition( ndxPt, vTmp );
vAvgSubdivPos += vTmp;
pDisp->GetSubdivNormal( ndxPt, vTmp );
vAvgSubdivNormal += vTmp;
flAvgAlpha += pDisp->GetAlpha( ndxPt );
Vector4D vMultiBlend, vAlphaBlend;
Vector vColor1, vColor2, vColor3, vColor4;
pDisp->GetMultiBlend( ndxPt, vMultiBlend, vAlphaBlend, vColor1, vColor2, vColor3, vColor4 );
vAvgMultiBlend += vMultiBlend;
vAvgAlphaBlend += vAlphaBlend;
vAvgColor1 += vColor1;
vAvgColor2 += vColor2;
vAvgColor3 += vColor3;
vAvgColor4 += vColor4;
}
// calculate the average
avgDist /= pTJData->faceCount;
vAvgField /= pTJData->faceCount;
vAvgSubdivPos /= pTJData->faceCount;
vAvgSubdivNormal /= pTJData->faceCount;
flAvgAlpha /= pTJData->faceCount;
vAvgMultiBlend /= pTJData->faceCount;
vAvgAlphaBlend /= pTJData->faceCount;
vAvgColor1 /= pTJData->faceCount;
vAvgColor2 /= pTJData->faceCount;
vAvgColor3 /= pTJData->faceCount;
vAvgColor4 /= pTJData->faceCount;
for( int i = 0; i < pTJData->faceCount; i++ )
{
// get the current t-junction face
CMapFace *pFace = pTJData->pFaces[i];
if( !pFace )
continue;
// get the current displacement surface to reset, if solid = done!
EditDispHandle_t dispHandle = pFace->GetDisp();
if( dispHandle == EDITDISPHANDLE_INVALID )
continue;
CMapDisp *pDisp = EditDispMgr()->GetDisp( dispHandle );
// get the t-junction index
int ndxPt = -1;
if( pTJData->ndxCorners[i] != -1 )
{
ndxPt = GetCornerPointIndex( pDisp, pTJData->ndxCorners[i] );
}
else if( pTJData->ndxEdges[i] != -1 )
{
int ndxEdgePt = pDisp->GetWidth() / 2;
ndxPt = GetEdgePointIndex( pDisp, pTJData->ndxEdges[i], ndxEdgePt, true );
}
if( ndxPt == -1 )
continue;
// set the averaged values
pDisp->SetFieldDistance( ndxPt, avgDist );
pDisp->SetFieldVector( ndxPt, vAvgField );
pDisp->SetSubdivPosition( ndxPt, vAvgSubdivPos );
pDisp->SetSubdivNormal( ndxPt, vAvgSubdivNormal );
pDisp->SetAlpha( ndxPt, flAvgAlpha );
pDisp->SetMultiBlend( ndxPt, vAvgMultiBlend, vAvgAlphaBlend, vAvgColor1, vAvgColor2, vAvgColor3, vAvgColor4 );
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewTJunc_ResolveSolid( SewTJuncData_t *pTJData )
{
// create a clear vector - to reset the offset vector
Vector vClear( 0.0f, 0.0f, 0.0f );
Vector vSet( 1.0f, 1.0f, 1.0f );
Vector4D vClearMultiBlend, vClearAlphaBlend;
vClearMultiBlend.Init();
vClearAlphaBlend.Init();
// for all the faces at the t-junction
for( int i = 0; i < pTJData->faceCount; i++ )
{
// get the current t-junction face
CMapFace *pFace = pTJData->pFaces[i];
if( !pFace )
continue;
// get the current displacement surface to reset, if solid = done!
EditDispHandle_t dispHandle = pFace->GetDisp();
if( dispHandle == EDITDISPHANDLE_INVALID )
continue;
CMapDisp *pDisp = EditDispMgr()->GetDisp( dispHandle );
// get the face normal -- to reset the field vector
Vector vNormal;
pDisp->GetSurfNormal( vNormal );
// get the t-junction index
int ndxPt = -1;
if( pTJData->ndxCorners[i] != -1 )
{
ndxPt = GetCornerPointIndex( pDisp, pTJData->ndxCorners[i] );
}
else if( pTJData->ndxEdges[i] != -1 )
{
int ndxEdgePt = pDisp->GetWidth() / 2;
ndxPt = GetEdgePointIndex( pDisp, pTJData->ndxEdges[i], ndxEdgePt, true );
}
if( ndxPt == -1 )
continue;
//
// reset all neighbor surface data - field vector, distance, and offset
//
pDisp->SetFieldDistance( ndxPt, 0.0f );
pDisp->SetFieldVector( ndxPt, vNormal );
pDisp->SetSubdivPosition( ndxPt, vClear );
pDisp->SetSubdivNormal( ndxPt, vNormal );
pDisp->SetAlpha( ndxPt, 0.0f );
pDisp->SetMultiBlend( ndxPt, vClearMultiBlend, vClearAlphaBlend, vSet, vSet, vSet, vSet );
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewTJunc_Resolve( void )
{
// get the number of t-junctions in the t-junction list
int tjCount = s_TJData.Count();
// resolve each t-junction
for( int i = 0; i < tjCount; i++ )
{
// get the current t-junction data struct
SewTJuncData_t *pTJData = s_TJData.Element( i );
if( !pTJData )
continue;
// determine if any of the faces is solid
bool bSolid = SewTJunc_IsSolid( pTJData );
// solid at t-junction -- reset t-junction data
if( bSolid )
{
SewTJunc_ResolveSolid( pTJData );
}
// all disps at t-junction -- average
else
{
SewTJunc_ResolveDisp( pTJData );
}
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
SewEdgeData_t *SewEdge_Create( void )
{
SewEdgeData_t *pEdgeData = new SewEdgeData_t;
if( pEdgeData )
{
// initialize the data
pEdgeData->faceCount = 0;
return pEdgeData;
}
return NULL;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewEdge_Destroy( SewEdgeData_t *pEdgeData )
{
if( pEdgeData )
{
delete pEdgeData;
pEdgeData = NULL;
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline bool SewEdge_IsSolidNormal( SewEdgeData_t *pEdgeData )
{
for( int i = 0; i < pEdgeData->faceCount; i++ )
{
if( Face_IsSolid( pEdgeData->pFaces[i] ) )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline int SewEdge_TJIndex( SewEdgeData_t *pEdgeData, int type )
{
for( int i = 0; i < pEdgeData->faceCount; i++ )
{
if( pEdgeData->type[i] == type )
return i;
}
return -1;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline bool SewEdge_IsSolidTJunc( SewEdgeData_t *pEdgeData, int type )
{
for( int i = 0; i < pEdgeData->faceCount; i++ )
{
if( pEdgeData->type[i] != type )
continue;
if( Face_IsSolid( pEdgeData->pFaces[i] ) )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool SewEdge_Add( SewEdgeData_t *pEdgeData, CMapFace *pFace, int ndxEdge, int type )
{
if ( pEdgeData->faceCount >= DISPSEW_FACES_AT_EDGE )
{
return false;
}
// Add face to edge.
pEdgeData->pFaces[pEdgeData->faceCount] = pFace;
pEdgeData->ndxEdges[pEdgeData->faceCount] = ndxEdge;
pEdgeData->type[pEdgeData->faceCount] = type;
pEdgeData->faceCount++;
return true;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool SewEdge_AddToListMerge( SewEdgeData_t *pEdgeData, SewEdgeData_t *pCmpData )
{
bool bReturn = true;
for( int i = 0; i < pEdgeData->faceCount; i++ )
{
// t-junction edges already exist in both (skip it!)
if( pEdgeData->type[i] == DISPSEW_EDGE_TJ )
continue;
int j;
for( j = 0; j < pCmpData->faceCount; j++ )
{
// t-junction edges already exist in both (skip it!)
if( pCmpData->type[j] == DISPSEW_EDGE_TJ )
continue;
if( pEdgeData->type[i] == pCmpData->type[j] )
break;
}
// no match found -- add it
if( j == pCmpData->faceCount )
{
if (!SewEdge_Add( pCmpData, pEdgeData->pFaces[i], pEdgeData->ndxEdges[i], pEdgeData->type[i] ))
{
bReturn = false;
}
}
}
return bReturn;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool SewEdge_AddToListTJunc( SewEdgeData_t *pEdgeData )
{
// find the t-junction edge
int ndxTJ = SewEdge_TJIndex( pEdgeData, DISPSEW_EDGE_TJ );
if( ndxTJ == -1 )
return true;
// get the t-junction edge point count
int ptCount = pEdgeData->pFaces[ndxTJ]->GetPointCount();
// get the current t-junction edge (edge points)
Vector edgePts[2];
GetPointFromSurface( pEdgeData->pFaces[ndxTJ], pEdgeData->ndxEdges[ndxTJ], edgePts[0] );
GetPointFromSurface( pEdgeData->pFaces[ndxTJ], (pEdgeData->ndxEdges[ndxTJ]+1)%ptCount, edgePts[1] );
//
// check to see if the edge already exists in the edge data list
//
int edgeCount = s_EdgeData.Count();
for( int i = 0; i < edgeCount; i++ )
{
// get the edge points to compare against
SewEdgeData_t *pCmpData = s_EdgeData.Element( i );
if( !pCmpData )
continue;
// get the compare t-junction edge
int ndxCmp = SewEdge_TJIndex( pCmpData, DISPSEW_EDGE_TJ );
if( ndxCmp == -1 )
continue;
// get the compare face point count
int ptCount2 = pCmpData->pFaces[ndxCmp]->GetPointCount();
Vector edgePts2[2];
GetPointFromSurface( pCmpData->pFaces[ndxCmp], pCmpData->ndxEdges[ndxCmp], edgePts2[0] );
GetPointFromSurface( pCmpData->pFaces[ndxCmp], (pCmpData->ndxEdges[ndxCmp]+1)%ptCount2, edgePts2[1] );
// compare the edges -- return if found
int edgeType1, edgeType2;
if( EdgeCompare( edgePts, edgePts2, edgeType1, edgeType2 ) )
{
bool bReturn = SewEdge_AddToListMerge( pEdgeData, pCmpData );
SewEdge_Destroy( pEdgeData );
return bReturn;
}
}
// unique edge -- add it to the list
s_EdgeData.AddToTail( pEdgeData );
return true;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewEdge_AddToListNormal( SewEdgeData_t *pEdgeData )
{
// get the face point count
int ptCount = pEdgeData->pFaces[0]->GetPointCount();
// get the current edge (edge points)
Vector edgePts[2];
GetPointFromSurface( pEdgeData->pFaces[0], pEdgeData->ndxEdges[0], edgePts[0] );
GetPointFromSurface( pEdgeData->pFaces[0], (pEdgeData->ndxEdges[0]+1)%ptCount, edgePts[1] );
//
// check to see if the edge already exists in the edge data list
//
int edgeCount = s_EdgeData.Count();
for( int i = 0; i < edgeCount; i++ )
{
// get the edge points to compare against
SewEdgeData_t *pCmpData = s_EdgeData.Element( i );
if( !pCmpData )
continue;
// compare against each edge (all colinear) in struct
for( int j = 0; j < pCmpData->faceCount; j++ )
{
// get the compare face point count
int ptCount2 = pCmpData->pFaces[j]->GetPointCount();
Vector edgePts2[2];
GetPointFromSurface( pCmpData->pFaces[j], pCmpData->ndxEdges[j], edgePts2[0] );
GetPointFromSurface( pCmpData->pFaces[j], (pCmpData->ndxEdges[j]+1)%ptCount2, edgePts2[1] );
// compare the edges -- return if found
int edgeType1, edgeType2;
if( EdgeCompare( edgePts, edgePts2, edgeType1, edgeType2 ) )
{
SewEdge_Destroy( pEdgeData );
return;
}
}
}
// unique edge -- add it to the list
s_EdgeData.AddToTail( pEdgeData );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool SewEdge_AddToList( SewEdgeData_t *pEdgeData )
{
// if this is a "normal" edge - handle it
if( pEdgeData->type[0] == DISPSEW_EDGE_NORMAL )
{
SewEdge_AddToListNormal( pEdgeData );
return true;
}
// this is a "t-junction" edge - handle it
return SewEdge_AddToListTJunc( pEdgeData );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewEdge_Build( void )
{
//
// get the "faces" selection list (contains displaced and non-displaced faces)
//
CFaceEditSheet *pSheet = GetMainWnd()->GetFaceEditSheet();
if( !pSheet )
return;
bool bError = false;
//
// for each face in list
//
int faceCount = pSheet->GetFaceListCount();
for( int ndxFace = 0; ndxFace < faceCount; ndxFace++ )
{
// get the current face
CMapFace *pFace = pSheet->GetFaceListDataFace( ndxFace );
if( !pFace )
continue;
//
// for each face edge
//
int ptCount = pFace->GetPointCount();
for( int ndxPt = 0; ndxPt < ptCount; ndxPt++ )
{
// get the current edge points
int type1_keep = 0;
Vector edgePts[2];
GetPointFromSurface( pFace, ndxPt, edgePts[0] );
GetPointFromSurface( pFace, (ndxPt+1)%ptCount, edgePts[1] );
// allocate new edge
SewEdgeData_t *pEdgeData = SewEdge_Create();
if( !pEdgeData )
return;
//
// compare this edge to all of the other edges on all the other faces in the list
//
for( int ndxFace2 = 0; ndxFace2 < faceCount; ndxFace2++ )
{
// don't compare to itself
if( ndxFace == ndxFace2 )
continue;
// get the current compare face
CMapFace *pFace2 = pSheet->GetFaceListDataFace( ndxFace2 );
if( !pFace2 )
continue;
//
// for each compare face edge
//
int ptCount2 = pFace2->GetPointCount();
for( int ndxPt2 = 0; ndxPt2 < ptCount2; ndxPt2++ )
{
// get the current compare edge point
Vector edgePts2[2];
GetPointFromSurface( pFace2, ndxPt2, edgePts2[0] );
GetPointFromSurface( pFace2, (ndxPt2+1)%ptCount2, edgePts2[1] );
// compare pt1 and pt2
int type1, type2;
if( EdgeCompare( edgePts, edgePts2, type1, type2 ) )
{
if (!SewEdge_Add( pEdgeData, pFace2, ndxPt2, type2 ))
{
bError = true;
}
type1_keep = type1;
}
}
}
// had neighbors -- add base point and add it to corner list
if( pEdgeData->faceCount > 0 )
{
if (!SewEdge_Add( pEdgeData, pFace, ndxPt, type1_keep ))
{
bError = true;
}
if (!SewEdge_AddToList( pEdgeData ))
{
bError = true;
}
}
// no neighbors -- de-allocate
else
{
SewEdge_Destroy( pEdgeData );
}
}
}
if (bError)
{
AfxMessageBox("Not all selected faces could be sewn because too many selected faces share a single edge.\n\nLook for places where 3 or more selected faces (displacement or non-displacement) all share an edge.");
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewEdge_ResolveDispTJunc( SewEdgeData_t *pEdgeData, int ndxTJ, int ndxTJNeighbor, bool bStart )
{
//
// handle displacement sewing to displacement t-junction edge
//
EditDispHandle_t tjEdgeHandle = pEdgeData->pFaces[ndxTJ]->GetDisp();
EditDispHandle_t edgeHandle = pEdgeData->pFaces[ndxTJNeighbor]->GetDisp();
if( ( tjEdgeHandle == EDITDISPHANDLE_INVALID ) || ( edgeHandle == EDITDISPHANDLE_INVALID ) )
return;
CMapDisp *pTJEdgeDisp = EditDispMgr()->GetDisp( tjEdgeHandle );
CMapDisp *pEdgeDisp = EditDispMgr()->GetDisp( edgeHandle );
//
// get the t-junction edge interval (or half of it)
//
int tjWidth = pTJEdgeDisp->GetWidth();
int tjInterval = pTJEdgeDisp->GetWidth() / 2;
//
// get edge interval
//
int edgeWidth = pEdgeDisp->GetWidth();
int edgeInterval = pEdgeDisp->GetWidth();
int ratio = ( edgeInterval - 1 ) / tjInterval;
bool bFlip = ( ratio < 1 );
if( bFlip )
{
ratio = tjInterval / ( edgeInterval - 1 );
}
//
// average the "like" points
//
if( bStart )
{
if( bFlip )
{
for( int i = 1, j = ratio; i < edgeInterval; i++, j += ratio )
{
int ndxTJPt, ndxEdgePt;
ndxTJPt = GetEdgePointIndex( pTJEdgeDisp, pEdgeData->ndxEdges[ndxTJ], j, true );
ndxEdgePt = GetEdgePointIndex( pEdgeDisp, pEdgeData->ndxEdges[ndxTJNeighbor], i, false );
// average
AverageVectorFieldData( pEdgeDisp, ndxEdgePt, pTJEdgeDisp, ndxTJPt );
}
}
else
{
for( int i = 1, j = ratio; i < tjInterval; i++, j += ratio )
{
int ndxTJPt, ndxEdgePt;
ndxTJPt = GetEdgePointIndex( pTJEdgeDisp, pEdgeData->ndxEdges[ndxTJ], i, true );
ndxEdgePt = GetEdgePointIndex( pEdgeDisp, pEdgeData->ndxEdges[ndxTJNeighbor], j, false );
// average
AverageVectorFieldData( pEdgeDisp, ndxEdgePt, pTJEdgeDisp, ndxTJPt );
}
}
}
else
{
if( bFlip )
{
for( int i = 1, j = ratio; i < edgeWidth; i++, j += ratio )
{
int ndxTJPt, ndxEdgePt;
ndxTJPt = GetEdgePointIndex( pTJEdgeDisp, pEdgeData->ndxEdges[ndxTJ], j, false );
ndxEdgePt = GetEdgePointIndex( pEdgeDisp, pEdgeData->ndxEdges[ndxTJNeighbor], i, true );
// average
AverageVectorFieldData( pEdgeDisp, ndxEdgePt, pTJEdgeDisp, ndxTJPt );
}
}
else
{
for( int i = ( tjInterval + 1 ), j = ratio; i < ( tjWidth - 1 ); i++, j += ratio )
{
int ndxTJPt, ndxEdgePt;
ndxTJPt = GetEdgePointIndex( pTJEdgeDisp, pEdgeData->ndxEdges[ndxTJ], i, true );
ndxEdgePt = GetEdgePointIndex( pEdgeDisp, pEdgeData->ndxEdges[ndxTJNeighbor], j, false );
// average
AverageVectorFieldData( pEdgeDisp, ndxEdgePt, pTJEdgeDisp, ndxTJPt );
}
}
}
//
// linearly interpolate the "unlike" points
//
float blendRatio = 1.0f / ratio;
if( bFlip )
{
for( int i = 0; i < ( tjWidth - ratio ); i += ratio )
{
int ndxStart = i;
int ndxEnd = ( i + ratio );
int ndxStartPt = GetEdgePointIndex( pTJEdgeDisp, pEdgeData->ndxEdges[ndxTJ], ndxStart, true );
int ndxEndPt = GetEdgePointIndex( pTJEdgeDisp, pEdgeData->ndxEdges[ndxTJ], ndxEnd, true );
for( int j = ( ndxStart + 1 ); j < ndxEnd; j++ )
{
float blend = blendRatio * ( j - ndxStart );
int ndxDst = GetEdgePointIndex( pTJEdgeDisp, pEdgeData->ndxEdges[ndxTJ], j, true );
BlendVectorFieldData( pTJEdgeDisp, ndxStartPt, ndxDst, pTJEdgeDisp, ndxEndPt, ndxDst, blend );
}
}
}
else
{
for( int i = 0; i < ( edgeWidth - ratio ); i += ratio )
{
int ndxStart = i;
int ndxEnd = ( i + ratio );
int ndxStartPt = GetEdgePointIndex( pEdgeDisp, pEdgeData->ndxEdges[ndxTJNeighbor], ndxStart, true );
int ndxEndPt = GetEdgePointIndex( pEdgeDisp, pEdgeData->ndxEdges[ndxTJNeighbor], ndxEnd, true );
for( int j = ( ndxStart + 1 ); j < ndxEnd; j++ )
{
float blend = blendRatio * ( j - ndxStart );
int ndxDst = GetEdgePointIndex( pEdgeDisp, pEdgeData->ndxEdges[ndxTJNeighbor], j, true );
BlendVectorFieldData( pEdgeDisp, ndxStartPt, ndxDst, pEdgeDisp, ndxEndPt, ndxDst, blend );
}
}
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewEdge_ResolveSolidTJunc( SewEdgeData_t *pEdgeData, int type, bool bStart )
{
// create an empty vector to reset the offset with
Vector vClear( 0.0f, 0.0f, 0.0f );
Vector vSet( 1.0f, 1.0f, 1.0f );
Vector4D vClearMultiBlend, vClearAlphaBlend;
vClearMultiBlend.Init();
vClearAlphaBlend.Init();
for( int i = 0; i < pEdgeData->faceCount; i++ )
{
if( pEdgeData->type[i] != type )
continue;
// get the displacement surface associated with the face
EditDispHandle_t dispHandle = pEdgeData->pFaces[i]->GetDisp();
if( dispHandle == EDITDISPHANDLE_INVALID )
continue;
CMapDisp *pDisp = EditDispMgr()->GetDisp( dispHandle );
// get surface normal, to reset vector field to base state
Vector vNormal;
pDisp->GetSurfNormal( vNormal );
// reset tjstart and tjend
if( type != DISPSEW_EDGE_TJ )
{
//
// for all points along the edge -- reset
//
int width = pDisp->GetWidth();
for( int j = 1; j < ( width - 1 ); j++ )
{
// get the edge point index
int ndxPt = GetEdgePointIndex( pDisp, pEdgeData->ndxEdges[i], j, true );
if( ndxPt == -1 )
continue;
//
// reset displacement data (dist, field vector, and offset vector)
//
pDisp->SetFieldDistance( ndxPt, 0.0f );
pDisp->SetFieldVector( ndxPt, vNormal );
pDisp->SetSubdivPosition( ndxPt, vClear );
pDisp->SetSubdivNormal( ndxPt, vNormal );
pDisp->SetAlpha( ndxPt, 0.0f );
pDisp->SetMultiBlend( ndxPt, vClearMultiBlend, vClearAlphaBlend, vSet, vSet, vSet, vSet );
}
}
// reset tj (upper and lower)
else
{
//
// for all points along the edge -- reset
//
int width = pDisp->GetWidth();
int widthDiv2 = width / 2;
if( bStart )
{
for( int j = 1; j < widthDiv2; j++ )
{
// get the edge point index
int ndxPt = GetEdgePointIndex( pDisp, pEdgeData->ndxEdges[i], j, true );
if( ndxPt == -1 )
continue;
//
// reset displacement data (dist, field vector, and offset vector)
//
pDisp->SetFieldDistance( ndxPt, 0.0f );
pDisp->SetFieldVector( ndxPt, vNormal );
pDisp->SetSubdivPosition( ndxPt, vClear );
pDisp->SetSubdivNormal( ndxPt, vNormal );
pDisp->SetAlpha( ndxPt, 0.0f );
pDisp->SetMultiBlend( ndxPt, vClearMultiBlend, vClearAlphaBlend, vSet, vSet, vSet, vSet );
}
}
else
{
for( int j = ( widthDiv2 + 1 ); j < ( width - 1 ); j++ )
{
// get the edge point index
int ndxPt = GetEdgePointIndex( pDisp, pEdgeData->ndxEdges[i], j, true );
if( ndxPt == -1 )
continue;
//
// reset displacement data (dist, field vector, and offset vector)
//
pDisp->SetFieldDistance( ndxPt, 0.0f );
pDisp->SetFieldVector( ndxPt, vNormal );
pDisp->SetSubdivPosition( ndxPt, vClear );
pDisp->SetSubdivNormal( ndxPt, vNormal );
pDisp->SetAlpha( ndxPt, 0.0f );
pDisp->SetMultiBlend( ndxPt, vClearMultiBlend, vClearAlphaBlend, vSet, vSet, vSet, vSet );
}
}
}
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewEdge_ResolveDispNormal( SewEdgeData_t *pEdgeData )
{
//
// get displacement surfaces -- if any
//
EditDispHandle_t handle1 = pEdgeData->pFaces[0]->GetDisp();
EditDispHandle_t handle2 = pEdgeData->pFaces[1]->GetDisp();
if( ( handle1 == EDITDISPHANDLE_INVALID ) || ( handle2 == EDITDISPHANDLE_INVALID ) )
return;
CMapDisp *pEdgeDisp1 = EditDispMgr()->GetDisp( handle1 );
CMapDisp *pEdgeDisp2 = EditDispMgr()->GetDisp( handle2 );
//
// sew displacement edges
//
//
// find displacement with smallest/largest interval
//
CMapDisp *pSmDisp, *pLgDisp;
int smInterval, lgInterval;
int ndxSmEdge, ndxLgEdge;
if( pEdgeDisp1->GetWidth() > pEdgeDisp2->GetWidth() )
{
pSmDisp = pEdgeDisp2;
ndxSmEdge = pEdgeData->ndxEdges[1];
smInterval = pEdgeDisp2->GetWidth();
pLgDisp = pEdgeDisp1;
ndxLgEdge = pEdgeData->ndxEdges[0];
lgInterval = pEdgeDisp1->GetWidth();
}
else
{
pSmDisp = pEdgeDisp1;
ndxSmEdge = pEdgeData->ndxEdges[0];
smInterval = pEdgeDisp1->GetWidth();
pLgDisp = pEdgeDisp2;
ndxLgEdge = pEdgeData->ndxEdges[1];
lgInterval = pEdgeDisp2->GetWidth();
}
// calculate the ratio
int ratio = ( lgInterval - 1 ) / ( smInterval - 1 );
//
// average "like" points
//
for( int ndxSm = 1, ndxLg = ratio; ndxSm < ( smInterval - 1 ); ndxSm++, ndxLg += ratio )
{
int ndxSmPt = GetEdgePointIndex( pSmDisp, ndxSmEdge, ndxSm, true );
int ndxLgPt = GetEdgePointIndex( pLgDisp, ndxLgEdge, ndxLg, false );
// average
AverageVectorFieldData( pSmDisp, ndxSmPt, pLgDisp, ndxLgPt );
}
//
// linearly interpolate the "unlike" points
//
float blendRatio = 1.0f / ratio;
for( int ndxLg = 0; ndxLg < ( lgInterval - 1 ); ndxLg += ratio )
{
int ndxStart = ndxLg;
int ndxEnd = ( ndxLg + ratio );
int ndxStartPt = GetEdgePointIndex( pLgDisp, ndxLgEdge, ndxStart, true );
int ndxEndPt = GetEdgePointIndex( pLgDisp, ndxLgEdge, ndxEnd, true );
for( int ndx = ( ndxStart + 1 ); ndx < ndxEnd; ndx++ )
{
float blend = blendRatio * ( ndx - ndxStart );
int ndxDst = GetEdgePointIndex( pLgDisp, ndxLgEdge, ndx, true );
BlendVectorFieldData( pLgDisp, ndxStartPt, ndxDst, pLgDisp, ndxEndPt, ndxDst, blend );
}
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewEdge_ResolveSolidNormal( SewEdgeData_t *pEdgeData )
{
// create an empty vector to reset the offset with
Vector vClear( 0.0f, 0.0f, 0.0f );
Vector vSet( 1.0f, 1.0f, 1.0f );
Vector4D vClearMultiBlend, vClearAlphaBlend;
vClearMultiBlend.Init();
vClearAlphaBlend.Init();
for( int i = 0; i < pEdgeData->faceCount; i++ )
{
// get the displacement surface associated with the face
EditDispHandle_t handle = pEdgeData->pFaces[i]->GetDisp();
if( handle == EDITDISPHANDLE_INVALID )
continue;
CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
// get surface normal, to reset vector field to base state
Vector vNormal;
pDisp->GetSurfNormal( vNormal );
//
// for all points along the edge -- reset
//
int width = pDisp->GetWidth();
for( int j = 0; j < width; j++ )
{
// get the edge point index
int ndxPt = GetEdgePointIndex( pDisp, pEdgeData->ndxEdges[i], j, true );
if( ndxPt == -1 )
continue;
//
// reset displacement data (dist, field vector, and offset vector)
//
pDisp->SetFieldDistance( ndxPt, 0.0f );
pDisp->SetFieldVector( ndxPt, vClear );
pDisp->SetSubdivPosition( ndxPt, vClear );
pDisp->SetSubdivNormal( ndxPt, vNormal );
pDisp->SetAlpha( ndxPt, 0.0f );
pDisp->SetMultiBlend( ndxPt, vClearMultiBlend, vClearAlphaBlend, vSet, vSet, vSet, vSet );
}
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SewEdge_Resolve( void )
{
// get the number of edges in the edge list
int edgeCount = s_EdgeData.Count();
// resolve each edge
for( int i = 0; i < edgeCount; i++ )
{
// get the current edge data struct
SewEdgeData_t *pEdgeData = s_EdgeData.Element( i );
if( !pEdgeData )
continue;
// handle "normal" edge
if( pEdgeData->type[0] == DISPSEW_EDGE_NORMAL )
{
// solid "normal" edge
if( SewEdge_IsSolidNormal( pEdgeData ) )
{
SewEdge_ResolveSolidNormal( pEdgeData );
}
// disps "normal" edge
else
{
SewEdge_ResolveDispNormal( pEdgeData );
}
}
// handle "t-junction" edge
else
{
int ndxTJ = SewEdge_TJIndex( pEdgeData, DISPSEW_EDGE_TJ );
int ndxTJStart = SewEdge_TJIndex( pEdgeData, DISPSEW_EDGE_TJSTART );
int ndxTJEnd = SewEdge_TJIndex( pEdgeData, DISPSEW_EDGE_TJEND );
if( SewEdge_IsSolidTJunc( pEdgeData, DISPSEW_EDGE_TJ ) )
{
// reset both start and end t-junction edges if they exist
if( ndxTJStart != -1 )
{
SewEdge_ResolveSolidTJunc( pEdgeData, DISPSEW_EDGE_TJSTART, false );
}
if( ndxTJEnd != -1 )
{
SewEdge_ResolveSolidTJunc( pEdgeData, DISPSEW_EDGE_TJEND, false );
}
continue;
}
// handle start edge
if( ndxTJStart != -1 )
{
if( SewEdge_IsSolidTJunc( pEdgeData, DISPSEW_EDGE_TJSTART ) )
{
SewEdge_ResolveSolidTJunc( pEdgeData, DISPSEW_EDGE_TJ, true );
}
else
{
SewEdge_ResolveDispTJunc( pEdgeData, ndxTJ, ndxTJStart, true );
}
}
// handle end edge
if( ndxTJEnd != -1 )
{
if( SewEdge_IsSolidTJunc( pEdgeData, DISPSEW_EDGE_TJEND ) )
{
SewEdge_ResolveSolidTJunc( pEdgeData, DISPSEW_EDGE_TJ, false );
}
else
{
SewEdge_ResolveDispTJunc( pEdgeData, ndxTJ, ndxTJEnd, false );
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Convert the edge/midpoint/corner data for shared code,
//-----------------------------------------------------------------------------
bool PrePlanarizeDependentVerts( void )
{
// Create a list of all the selected displacement cores.
CFaceEditSheet *pSheet = GetMainWnd()->GetFaceEditSheet();
if( !pSheet )
return false;
int nFaceCount = pSheet->GetFaceListCount();
for( int iFace = 0; iFace < nFaceCount; ++iFace )
{
CMapFace *pFace = pSheet->GetFaceListDataFace( iFace );
if( !pFace || !pFace->HasDisp() )
continue;
CMapDisp *pDisp = EditDispMgr()->GetDisp( pFace->GetDisp() );
Assert( pDisp );
int iDisp = m_aCoreDispInfos.AddToTail();
pDisp->GetCoreDispInfo()->SetListIndex( iDisp );
m_aCoreDispInfos[iDisp] = pDisp->GetCoreDispInfo();
}
// Add the list to the displacements -- this is a bit hacky!!
for ( int iDisp = 0; iDisp < m_aCoreDispInfos.Count(); ++iDisp )
{
m_aCoreDispInfos[iDisp]->SetDispUtilsHelperInfo( m_aCoreDispInfos.Base(), m_aCoreDispInfos.Count() );
}
// Build neighboring info.
FindNeighboringDispSurfs( m_aCoreDispInfos.Base(), m_aCoreDispInfos.Count() );
return true;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CHammerTesselateHelper : public CBaseTesselateHelper
{
public:
void EndTriangle()
{
m_pIndices->AddToTail( m_TempIndices[0] );
m_pIndices->AddToTail( m_TempIndices[1] );
m_pIndices->AddToTail( m_TempIndices[2] );
}
DispNodeInfo_t& GetNodeInfo( int iNodeBit )
{
// Hammer doesn't care about these. Give it back something to play with.
static DispNodeInfo_t dummy;
return dummy;
}
public:
CUtlVector<unsigned short> *m_pIndices;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool FindEnclosingTri( const Vector2D &vert, CUtlVector<Vector2D> &vertCoords,
CUtlVector<unsigned short> &indices, int *pStartVert,
float bcCoords[3] )
{
for ( int i = 0; i < indices.Count(); i += 3 )
{
GetBarycentricCoords2D( vertCoords[indices[i+0]],
vertCoords[indices[i+1]],
vertCoords[indices[i+2]],
vert, bcCoords );
if ( bcCoords[0] >= 0 && bcCoords[0] <= 1 &&
bcCoords[1] >= 0 && bcCoords[1] <= 1 &&
bcCoords[2] >= 0 && bcCoords[2] <= 1 )
{
*pStartVert = i;
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void SnapDependentVertsToSurface( CCoreDispInfo *pCoreDisp )
{
// Don't really want to do this, but.......
CUtlVector<unsigned short> indices;
CHammerTesselateHelper helper;
helper.m_pIndices = &indices;
helper.m_pActiveVerts = pCoreDisp->GetAllowedVerts().Base();
helper.m_pPowerInfo = pCoreDisp->GetPowerInfo();
TesselateDisplacement( &helper );
// Find allowed/non-allowed verts.
CUtlVector<bool> vertsTouched;
vertsTouched.SetSize( pCoreDisp->GetSize() );
memset( vertsTouched.Base(), 0, sizeof( bool ) * vertsTouched.Count() );
for ( int iVert = 0; iVert < indices.Count(); ++iVert )
{
vertsTouched[indices[iVert]] = true;
}
// Generate 2D floating point coordinates for each vertex. We use these to generate
// barycentric coordinates, and the scale doesn't matter.
CUtlVector<Vector2D> vertCoords;
vertCoords.SetSize( pCoreDisp->GetSize() );
for ( int iHgt = 0; iHgt < pCoreDisp->GetHeight(); ++iHgt )
{
for ( int iWid = 0; iWid < pCoreDisp->GetWidth(); ++iWid )
{
vertCoords[iHgt*pCoreDisp->GetWidth()+iWid].Init( iWid, iHgt );
}
}
// Now, for each vert not touched, snap its position to the main surface.
for ( int iHgt = 0; iHgt < pCoreDisp->GetHeight(); ++iHgt )
{
for ( int iWid = 0; iWid < pCoreDisp->GetWidth(); ++iWid )
{
int nIndex = iHgt * pCoreDisp->GetWidth() + iWid;
if ( !( vertsTouched[nIndex] ) )
{
float flBCoords[3];
int iStartVert = -1;
if ( FindEnclosingTri( vertCoords[nIndex], vertCoords, indices, &iStartVert, flBCoords ) )
{
const Vector &A = pCoreDisp->GetVert( indices[iStartVert+0] );
const Vector &B = pCoreDisp->GetVert( indices[iStartVert+1] );
const Vector &C = pCoreDisp->GetVert( indices[iStartVert+2] );
Vector vNewPos = A*flBCoords[0] + B*flBCoords[1] + C*flBCoords[2];
// Modify the CCoreDispInfo vert (although it probably won't be used later).
pCoreDisp->Position_Update( nIndex, vNewPos );
}
else
{
// This shouldn't happen because it would mean that the triangulation that
// disp_tesselation.h produced was missing a chunk of the space that the
// displacement covers.
// It also could indicate a floating-point epsilon error.. check to see if
// FindEnclosingTri finds a triangle that -almost- encloses the vert.
Assert( false );
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Get allowed verts bits and planarize cleared verts and purge disp
// infos.
//-----------------------------------------------------------------------------
void PostPlanarizeDependentVerts( void )
{
// Snap dependents verts to the displacement surface.
for ( int iDispCore = 0; iDispCore < m_aCoreDispInfos.Count(); ++iDispCore )
{
SnapDependentVertsToSurface( m_aCoreDispInfos[iDispCore] );
}
// Clear out the displacement info list.
m_aCoreDispInfos.Purge();
}
//-----------------------------------------------------------------------------
// Purpose: Planarize vertices that are removed because of dependencies with
// neighboring displacements.
//-----------------------------------------------------------------------------
void PlanarizeDependentVerts( void )
{
// Setup.
if ( !PrePlanarizeDependentVerts() )
return;
SetupAllowedVerts( m_aCoreDispInfos.Base(), m_aCoreDispInfos.Count() );
// Update and clean-up.
PostPlanarizeDependentVerts();
}